| Multimedia Games, Inc.
HOST: Mr. Gordon Graves
DATE: May 7, 2001
OPERATOR: Good afternoon and welcome, ladies and gentlemen,
to the Multimedia Investor Relations conference call. At this time,
I would like to inform you that all participants are in a listen-only
mode. At the request of the Company, we will open up the conference
for questions and answers after the presentation. I will now turn
the conference over to Ms. Julia Spencer. Please go ahead, ma'am.
MS. SPENCER: Good afternoon, everyone, and welcome to
the Multimedia Games investor conference call for our second quarter
earnings. I'd just like to read a short statement before we start.
The following comments, including any statements predicated upon
or preceded by the words "potential," "believe," "expect," and "should," are
considered "forward-looking statements" within the meaning
of federal and state securities laws. Such statements are subject
to a number of uncertainties that could cause the results to differ
materially from those expected, including, but not limited to those
described under Item 1, Description of Business Risk Factors, contained
in the company's annual report on Form 10-K for the fiscal year
ended September 30, 2000, which are incorporated herein by this
reference.
I'd like to now turn the call over to Mr. Gordon Graves, our
CEO and Chairman of the Board.
MR. GRAVES: Thank you, Julia. This morning we released
our second quarter numbers for FY 2001 and as most of you probably
already know, we more than doubled our basic earnings per share
over what we earned last year for the same quarter.
We made about $4 million in EBITDA and 17 cents per share after
tax as compared to $2.7 million in EBITDA and 8 cents per share
after tax in the second quarter of 2000.
Our staff continued to do a great job. We've been able to take
advantage of the dot-com slowdown by hiring a number of extremely
talented technical people who have expertise in (a) man/ machine
software, (b) communication systems, (c) database design, and (d)
game development.
So, our R&D staff has increased by more than 50 percent in
size in the last six months, and we can see a significant improvement
in our productivity as we take advantage of the more powerful software
tools that are available to us today.
During our last conference call in January, I said that my gut
feeling was that we could possibly double our earnings this year,
2001, but that a 30 to 40 percent growth rate was much more reasonable.
Well, our new Class II electronic games have performed better than
we expected, and we believe now that we will see maybe not a doubling,
but at least an 80 percent increase in earnings per share for the
year. And that's based on the same number of shares outstanding.
That assumes that the 1.8 million warrants that we have outstanding
and exercisable at $8.00 per share will not be exercised until
after September the 30th, which of course is our [fiscal] year
end.
If we continue to add player stations for our new games at the
200 per month rate that we've been doing and we don't see any deterioration
in the earnings per machine, we'll do better than that. But that
probably is expecting too much. Today we have more than 700 units
installed and playing the first of our new generation Class II
games which we call MegaNanza. We've got an order backlog
for about 1,000 units. From the interest that we're seeing from
not only Oklahoma, but other states like California, Florida, Arizona,
Mississippi, New York, and Wisconsin, we expect to see demand for
our Class II electronic games remain at 2,500 units per year or
a higher rate for a long time to come.
Presently there are about 200 tribes in the United States offering
gaming. And presently we have our equipment in about 98 Native-American-owned
facilities. I think we'll have an opportunity to add more than
50 percent more facilities in the next couple of years; in addition,
I think we'll have an opportunity to add more games and equipment
in practically every hall that we're in now.
We're just now coming out with a wider selection of themes for
MegaNanza, and we'll introduce a pull-tab version of these same
themes soon. In addition, we're speeding up all of our Legacy Class
II games, including a much higher-speed version of our Big Cash
Bingo game.
We've been discussing our MegaNanza game with the National Indian
Gaming Commission and Tribal Regulators and we have already made
a number of changes to the way the game works to satisfy their
concerns, which have had a minimum impact on player appeal.
Our litigators, who won our previous four court cases regarding
our Class II games, feel very comfortable that they'll win if they
have to go to court to defend MegaNanza. We don't believe that
we will have to go to court. Nevertheless, our new pull-tab electronic
game and the speeded-up versions of our Legacy games will provide
insurance that we will be able to continue delivering these game
themes regardless of what happens with MegaNanza and the regulators.
We've added a new line to our income statement that's helpful
to us in evaluating our performance, and I hope that it'll be helpful
to you people as well. As most of you know, we account for recurring
revenue from our Class II electronic games as the total hold or
win of those games. Since we play such a major role in bringing
these games to the customer, we think this accounting is proper,
even though about 70 percent of that hold or win is actually retained
by our tribal customers. Most technology suppliers to the gaming
industries who have recurring revenue, account for that revenue
as that portion of the total hold that they get paid as a fee.
In our case, that accounting approach reduces our revenue to about
27 percent of what we show at the top line at the present time.
As I said, we show this information on our new income statement
as the line "net revenue." For the first six months of
2001, our net revenue was $16 million, and our income before taxes
was $2.1 million, or 13 percent of net revenue. For the second
quarter, income before taxes was 17 percent of net revenue and
after tax for the second quarter was 10.5 percent.
The key factor that has allowed us to see profitable growth is
our proprietary network, Betnet. Betnet is unique in its ability
to allow players to communicate interactively. There are other
gaming suppliers that have progressive networks, but I don't know
of anyone else that has anywhere near the broad-band two-way communication
capability that we do. It appears to us that Metcalf's rule will
be applicable to Betnet. Robert Metcalf, the inventor of Ethernet
and founder of 3-Com, said that the potential value of a network
is proportional to the square of the number of participants on
that network.
Certainly as we get more players on Betnet, we can give away
larger prizes, and larger prizes increase wager rates. We also
find that interactivity increases the social value of the games,
and as we get more younger people coming to play, we're able to
interest them intellectually - they are interested intellectually
in games where they can apply strategy interactively in order to
increase their probability of winning. During our last conference
call, we talked at some length about our internet activities. Internet
gaming is one venue where it's extremely important to the players
if a game challenges them intellectually.
We've completed the code writing of our proxy play system and
it's in test at the present time. I expect we will deliver it to
our customers for internet use in another 90 days or so. We still
believe that each of our tribal partners that offer our electronic
games on the internet via proxy play can recruit about 200 online
players 24 hours per day. And if they do that, it still appears
that we will generate an estimated additional revenue of about
$144,000 per day, from which we'll realize an EBITDA of about $30,000
per day for every tribal customer. If we can serve three aggressive
tribal customers with this proxy play software, we believe they
can recruit 600 simultaneous players online for 24 hours per day,
and we could realize a $30 million per year increase in EBITDA.
There remains tremendous uncertainty in this vision of the future
that I've painted for MGAM here today. New laws that significantly
change the intent of the Indian Gaming Regulatory Act to expand
commercial gaming by the use of the latest technology on or off
Indian land could eventually reverse the entire structure of Native
American gaming.
However, we do not see that that's very likely for the foreseeable
future. In the rapidly changing world that we live in today, the
foreseeable future is probably less than two years. But things
look very exciting for us.
Now I'd like to ask Clifton Lind, our President and Chief Operating
Officer and Frank Rehanek, our Chief Financial Officer, if they've
got anything they'd like to add.
MR. LIND: Gordon, this is Clifton. I just wanted to say
that our management team remains committed to keeping MGAM a market
leader in this segment of the gaming market that we're competing
in and I'm confident that we have the talent on board to overcome
any challenges that come our way.
MR. GRAVES: Okay. Well, thank you. Then I'd like to open
it up for questions. If anybody has any questions they'd like to
ask, we would be open to answer those questions now.
OPERATOR: Thank you, sir. The question and answer session
will begin now. The first question in queue comes from Mr. Jim
Devlin. Please state your affiliation followed by your question,
sir.
MR. DEVLIN: Yeah. Hi, Gordon, Jim Devlin from Raymond
James.
MR. GRAVES: Hi, Jim. How are you today?
MR. DEVLIN: Pretty good. How about yourself.
MR. GRAVES: Great.
MR. DEVLIN: Super quarter. The company looks tremendous.
Nice write up in Barron's over the weekend, obviously. I had a
couple of quick questions here. The first one, the play levels,
I think we talked about - do you have a feel for what the play
levels have been coming in on a daily basis?
MR. GRAVES: Well, right now they're still over 200 - for
the new MegaNanza they're still averaging over $200 per day per
machine. We've now, as I said, got a little over 700 installed
right now. Obviously there's going to be some place down the road
that if we keep installing them that the hold rate per machine
is going to come down. I don't know where that'll be, but for the
time being it's holding up there extremely well.
MR. DEVLIN: Okay. And are you seeing any attrition on
in the older games? How are those doing?
MR. GRAVES: No. We're not see any attrition in the older
games. They're hanging in there. In fact, doing a little bit better
than they did this time last year.
MR. DEVLIN: Okay. Now there was a major competitor of
yours, I don't know, but in the same space, the bingo space, but
recently filed for their second bankruptcy, Stuart Enterprises.
MR. GRAVES: Yes.
MR. DEVLIN: They have hand-held electronic bingo units.
Is that something you guys would be - is that another market segment
that you guys might be interested in taking a look at?
MR. GRAVES: Yes, it is. And it's something that we are
studying at the present time and I think one of the big advantages
of that product line is that it would represent a good entry for
us into the charity marketplace. Obviously, our MegaNanza type
of games and even our older Legacy type of games in the charity
marketplace would probably do better than they do in Indian country
because you're much closer to a population base.
But in order to get into the charity marketplace, in most cases
it requires some changes in at least regulations and maybe in laws.
And to do that - you have a lot better chance of doing that if
you're already doing business in the charity marketplace. And so
if we had that type of a product, it would make it easier for us
to enter into that market.
MR. DEVLIN: Okay. And my last question here, again, another
competitor of yours, GameTech International, has recently started
doing some beta testing for I guess parts of Canada [that] have
opened to electronic bingo. And I think they've also branched out
into Europe in some English bingo halls. Is there that type of
opportunity for the MegaNanza product or just your product lines
in general, foreign venues for, you know, jurisdictional growth?
MR. GRAVES: Most definitely it's a big opportunity for
us. You know, we've got such a tremendous demand in the US right
now in Indian country that we're being pretty cautious about expanding,
but there's no question there's a great opportunity internationally.
MR. DEVLIN: Okay. Great. Thanks a lot. Great quarter you
guys.
MR. GRAVES: Thanks so much.
OPERATOR: Thank you. Our next question in queue comes
from Mr. Steven Emerson. Please state your affiliation followed
by your question.
MR. EMERSON: Steve Emerson, Emerson Investment Group.
Congratulations, great quarter.
MR. GRAVES: Thank you, Steve.
MR. EMERSON: You mentioned something about a pull-tab
version. What is that? Is that a different lever?
MR. GRAVES: Well, right now - last November, the Federal
Circuit Courts came down with three decisions having to do with
electronic Class II games, which include bingo and other games
like bingo, and the pull-tab game is one of the games similar to
bingo that the courts clarified were legal in electronic form.
MR. EMERSON: Oh!
MR. GRAVES: And a pull-tab product typically is a piece
of paper much like a scratch-off ticket, a lottery scratch-off
ticket, except rather than scratching you pull a little window
open.
MR. EMERSON: Okay.
MR. GRAVES: And in November, the circuit court in Washington,
D.C. ruled that an electronic machine that dispenses a pull-tab
and at the same time shows the results on a video screen as a slot
machine display or any other type of display is in fact a legal
Class II game. So it's just another way, Steve, of doing the random
number generation.
MR. EMERSON: Got you. And when should you have your beta
site units out?
MR. GRAVES: Well, there's a lot of work going on that
right now. But I would say it'll be less than six months and we'll
have it out.
MR. EMERSON: Excellent. And would that be in the same
states you're in?
MR. GRAVES: Yes, most definitely. Those very same states.
MR. EMERSON: Okay. And you seemed to imply that you've
got some orders for MegaNanza outside - in some of these other
states. Where have you some trial units?
MR. GRAVES: We have some trial units in California -
MR. EMERSON: Okay.
MR. GRAVES: - and that's really the only place we have
them right now.
MR. EMERSON: Okay.
MR. GRAVES: And they're doing pretty good up there. I
think they're going to work fine in that environment. I think that's
an environment where the tribes are looking at their 2,000 limit
on how many slot machines they're going to put in. And obviously
making a decision on how they're going to move forward and meet
the demand that they've got for more than 2,000 slot machines is
a big decision for them. This Class II approach is an alternative
that looks very attractive to them, and we see a lot of interest.
And we think there's a relatively high probability that that market
will move forward with our product.
MR. EMERSON: Excellent. Going into your description of
the opportunity in internet, tribal internet gambling, do you have
any trial dates or are any of these tribes doing it in a non-game
- a non-paid version? Or do you perhaps hazard a guess as to when
you might have some paid trials?
MR. GRAVES: I think some place this summer I think that
we will - it looks like right now like we'll have a paid trial
some time this summer.
MR. EMERSON: Okay. And will that be limited to that state
or will it be really accessible to the country?
MR. GRAVES: It'll be international.
MR. EMERSON: So it'll be out of the country or will it
be located in the US?
MR. GRAVES: Maybe I should say it's throughout the country
as well as international.
MR. EMERSON: Excellent. And you haven't been promised
a massive legal fight the minute you open up?
MR. GRAVES: Well, we have a letter from the National Indian
Gaming Commission that says that the use of this proxy play technique
is legal in Class II. And we feel very strong that the Indian Gaming
Regulatory Act gives the Indians the right to do this. But on the
other hand, I think that any tribe that does it is probably going
to have to - [there's a] high probability they're going to have
to fight a legal fight. Right now we are dealing only with tribes
that are willing to fight that legal fight themselves where we
wouldn't have to enter into that except on a minor support role.
And I think that's healthy for the entire industry that tribes
are getting to the point that they're willing to take that leadership
role.
MR. EMERSON: Okay. And could you go over that model? Obviously
this is a fabulous impact where you got to the $30 million a year.
I know you said if you had six strong tribes with 600 simultaneous
-
MR. GRAVES: No. No. I said three tribes with a total,
a total of 600 -
MR. EMERSON: 600, right.
MR. GRAVES: - 600 players -
MR. EMERSON: Yeah.
MR. GRAVES: - and they would be spending on the average
of $30 per hour.
MR. EMERSON: Okay.
MR. GRAVES: - 24-hours a day -
MR. EMERSON: Uh-huh.
MR. GRAVES: And of that we get 30 percent. So you just
go through that arithmetic of the 600 units, 24 hours a day, $30
an hour -
MR. EMERSON: Okay.
MR. GRAVES: - and unless I made an arithmetic mistake
then it's -
MR. EMERSON: Okay. Does this - have any online casinos
in the world done those kind of numbers, 24 x 7 times the number,
600 users? I mean what I'm saying is that a number that -
MR. GRAVES: - is that a wild speculation? You know, I
just don't know -
MR. EMERSON: Okay.
MR. GRAVES: We just don't know.
MR. EMERSON: Okay. No problem.
MR. GRAVES: I would suspect there are people out there
doing that much, but most of those companies are private.
MR. EMERSON: Okay. Now will it be one tribe or will it
be a consortium of tribes that is willing to foot the bill for
the legal fight?
MR. GRAVES: I think it'll be multiple tribes.
MR. EMERSON: Okay. Thank you very much. Excellent.
MR. GRAVES: Thank you, Steve.
OPERATOR: Thank you. Our next question in queue comes
from Mr. David Ehlers. Please state your affiliation followed by
your question, sir.
MR. EHLERS: Yes. Las Vegas Investment Advisors. Great
looking quarter, guys. I've got just a couple of brief questions
and these are. Are you seeing - as you well know the warrants no
longer sell at any premium relative to common stock. They sell
for about an $8 difference and for a long time they did sell at
a premium. Now that should suggest, if history is any guide, that
you are probably getting at least some minor exercise of those
warrants. Is that the case? Can you give us any light on that?
MR. GRAVES: Clifton, do you want to answer that question.
MR. LIND: Sure.
MR. GRAVES: I don't know of any exercise or even request
for exercise that we have had. We have not yet got the shares underlying
those warrants registered. The registration on those, we submitted
the registration statement. We got comments back. We've responded
to those comments and I think that was about two weeks ago that
we did that. Clifton, do you want to answer that question?
MR. LIND: Sure. We got initial comments back. We responded
to those. We got some follow-on comments. We responded to those
and we expect to hear momentarily about the registration of the
underlying shares. And, Dave, although we've had inquiries about
the process that they would go through, we have not had any exercised
at the current - to date.
MR. EHLERS: That may be because, Clifton, and I don't
know, you just kind of answered that. Do you think that's because
I'm sure that most of these people wouldn't care to take a registered
piece of paper, the warrants and exchange them for an unregistered
paper? So if there's been discussions it is possible and can you
comment or not that these people will in fact do some exercising
of those warrants when they can get back a piece of paper that
they can sell.
MR. LIND: We certainly think with the stock at the level
that it's at today that we'll start to see some coming in between
now and November the 12th. That is correct.
MR. EHLERS: Okay. And I've got - can you indicate - you've
got to be developing a fair amount of cash. I looked at your -
I estimated your pre-tax income and I missed that during the conference
call. Am I right that the pre-tax income was about $1.3 million
in this quarter? And with your depreciation can you - do you care
to comment on your financial condition -
MR. LIND: Right.
MR. EHLERS: - and your cash position, and what may have
happened with respect to your debt?
MR. LIND: Certainly. That is continuing to hover down
about a $4 million level, Dave. We are generating a great deal
of cash, but at this particular point of time we are gearing up
to deliver the back order of MegaNanza machines that we have. And
so we're putting quite a bit of money into the pipeline to build
this new equipment. However, we will have net free cash flow -
significant net free cash flow by the end of the fourth quarter.
And so in addition to the cash that we're generating if these warrants
come in, we're going to have a sizable amount of money to make
astute investments with -
MR. EHLERS: And my last question is, guys, could we get
back to the - I believe it was Steve Emerson - let's get back to
these, if we've got three tribes using this equipment, this new
equipment that's coming on-stream in six months, if I understand
that correctly. We think we can get - am I right in saying we think
we can get 600 players doing about $30 an hour times 24 times 90
and that should give us our gross - that should give us the gross
win? And am I right in assuming that the EDITDA will be 28 to 30
percent of the - your revenue will be 28 to 30 percent of that
total number? How badly have I got that confused?
MR. GRAVES: I don't think you've got it very confused
except that I think that you - the only thing I think that's important,
Dave, is that obviously there's tremendous uncertainty in that
projection because, you know, we don't have the product even out
there yet at all. And I think once we get it out there I think
it'll take a year or so to build to those type of numbers. But,
yeah, I think that the basic numbers and basic arithmetic - I think
that actually getting 600 players is reasonable. I know there are
sites now that have more than 600 players playing bingo, mostly
for free by the way, but there are sites that have people playing
bingo - there's probably over 2,000 or 3,000 people playing bingo
simultaneously on the internet at all times now. So the market
size is there. Whether we can capture it, I think there's a lot
of uncertainty. But, yeah, I think your arithmetic was right. Clifton?
MR. LIND: Yes. Gordon, it just depends on what kind of
effort the tribes nationwide put into marketing this game and what
sort of marketing support that we give them, of course. And, Dave,
one of the things - we already have literally millions of people
trained in the bingo halls playing these games. And so we're going
to start off with an advantage over other sites and have great
cross-promotion opportunities in all of the existing facilities.
So Gordon is correct. We're going to have to build players and
of course there's always a question of whether there will be a
reaction to this proxy play by the regulators -
MR. GRAVES: Or Congress -
MR. LIND: - Or Congress. But we're starting with a great
base of players who already get in a car and in many situations
drive a great deal of distance to play our games. So we may be
pleasantly surprised with the response we get to these at-home
plays.
MR. EHLERS: Okay. Again, fellows, congratulations. It
was a great quarter and I'm sure that you're very pleased and very
hopeful for the future. Thanks.
MR. LIND: Thank you.
OPERATOR: Thank you. Our next question in queue comes
from Charlie Jobson. Please state your affiliation followed by
your question.
MR. JOBSON: Hi, Gordon, my congratulations on a wonderful
quarter as well.
MR. GRAVES: Thanks, Charlie.
MR. JOBSON: I just wanted to outline, you know, with your
new manufacturing agreement with Alliance Gaming, when do you think
you can have 2,000 MegaNanza games running in the field? And as
you see it today what's your view of the total number of machines
market potential for MegaNanza?
MR. GRAVES: Would you answer that, please, Clifton?
MR. LIND: Okay. We will certainly have 2,000 machines
playing by the end of our fiscal year if not before. That is both
based on our continued in-house manufacturing capacity and the
additional machines that we'll be buying from Alliance Gaming.
The total potential of these machines is clearly a reflection of
how many new jurisdictions we are successfully able to get them
into. And we are currently talking with tribes from at least four
other states where we do not currently have a significant number
of machines. But in those states they would be interested in putting
in significant numbers of our MegaNanza or our pull-tab system
games. And so certainly the number can grow very large and be several
times what we have out in the field today with our legacy systems.
MR. JOBSON: Would it be fair to say that 4,000 machines
would be a reasonable estimate of the market potential or is it
larger than or smaller?
MR. LIND: No. It's much larger than 4,000.
MR. JOBSON: Okay.
MR. LIND: And it just depends on in how many jurisdictions
that the tribes see this as a viable substitute for maybe some
gray-area gaming that they're doing today or to augment as Gordon
said earlier markets such as California where they have a machine
limit on the number of Class III games that they can run.
MR. JOBSON: Okay.
MR. LIND: And it's one of the complications there is that,
you know, you may get in a jurisdiction where, for example, the
tribes - the state might say if we're going to let them do more
Class II gaming where we're not getting any income. You know, the
states do not get any income off of Class II gaming and they get
a significant amount of income off Class III gaming is that, you
know, these machines may run for a while in a particular state
and the state may say we might as well let them have full slots,
at least we're getting a share of the hold on those machines. So
that's a little bit of the long-term uncertainty, but we are convinced
that with our ability to let players have interactive play and
actually be playing against each other rather than the machine,
that we will be providing the most entertaining content in the
future. So we're excited about our ability to go head-to-head even
with Class III slots because of the benefits of Betnet brings us
as far as players actually getting to use strategies and have the
enjoyment of playing against each other rather than just playing
against the machine.
MR. GRAVES: Clifton, let me add - I think another reason
we're going to have an advantage that will allow us to at least
compete and be a player even if the large slot suppliers are able
to come in against us in these Indian markets. Even if that happens
I think that another advantage we've got is that with this interactive
online system that we've got, we've got the ability to downline
new software to a player station overnight. And we're getting where
we're seeing that in many cases a new game has a relatively short
life. And so being able to automatically change those games on
those player stations overnight without having to go out and change
the actual chips in each player station is another big advantage
that we've got.
MR. JOBSON: Okay. Great. One question - also on MegaNanza,
what's your strategy for refreshing the product going forward,
you know, with your licenses and so forth? And then also, you know,
how far in the future will you start introducing new Class II games?
MR. GRAVES: Clifton, you want to take that one?
MR. LIND: Sure. On our Legacy systems we'll bring out
a minimum of one totally new Legacy game a quarter. We put quite
a bit of effort into promoting the games, and so we get into some
practical point where if the game is not trailing off in entertainment
value, we like to promote it and leave it out there as long as
we can. But we have the ability certainly to roll out one a quarter.
We could go to two a quarter if we wanted to -
MR. GRAVES: I might point out that a new game really is
actually a multiple number. As far as the player's concerned, it
looks like a multiple number of games.
MR. LIND: Right. There'll be different graphics faces,
games faces on it. In the MegaNanza game, we will probably get
up to where we have 20 or more game faces on that running in the
next nine months. And depending on how large the haul is, you know,
20 may be an adequate number or we may have to in certain halls
have 30 different game faces running. The variety for our players
and our customers is very important right now. But we have the
ability to turn out games, and certainly faster than anybody in
our market segment, and we're getting close to the point of being
able to turn out games in competition with much larger organizations
than ourselves.
MR. JOBSON: Okay. Great. And the last question with regard
to California. I know you've gotten a lot of interest from the
larger tribes that want to go over the 2,000 machine limit. How
many machines - how many California orders do you have in the backlog
and what do you think the timing and market potential of California
will be for MegaNanza?
MR. GRAVES: I don't think we've got any in the backlog
right now that I've quoted. But I think that there'll be at least
- I think that - I think there's a good chance we can get at least
2,000.
MR. JOBSON: Okay. And you think that'll happen starting
in the second half of this year and on into '02?
MR. GRAVES: Yeah.
MR. JOBSON: Okay. All right. Thanks a lot, guys.
MR. GRAVES: You bet.
OPERATOR: Thank you. Our next question in queue comes
from Mr. Peter Tigert. Please state your affiliation followed by
your question, sir.
MR. TIGERT: Hi, this is Peter Tigert of TriNet Capital
Management. Congratulations, gentlemen, on a fantastic quarter.
MR. GRAVES: Thank you.
MR. TIGERT: My question is a follow up to the last conference
call, a question on what is the progress that has been made since
the last conference call to promote the company to analysts - to
get the analysts on Wall Street more aware of the company?
MR. GRAVES: Well, we're now in conversation with at least
five analysts that cover the gaming market -
MR. TIGERT: Yes.
MR. GRAVES: - and I'm optimistic that at least one or
two of those will make a decision to write something on us in the
next 90 days.
MR. TIGERT: That's fantastic. Well, congratulations. That's
all I had to ask and keep up the great work.
MR. GRAVES: Thank you.
MR. TIGERT: Thank you.
OPERATOR: Thank you. Our next question in queue comes
from Mr. Jim Devlin. Please state your affiliation followed by
your question.
MR. DEVLIN: Yeah. Hi, Gordon, I just had two quick follow-up
questions. At this point you guys have none of the MegaNanza games
or the older games in any charitable halls? That is a correct assumption,
right?
MR. GRAVES: Well, we've got some of our - we've got a
few of our MegaMania - well, of our Legacy electronic interactive
games running in one charity on a test basis at the present time.
MR. DEVLIN: Okay. Now, I know that Michigan within the
last six months went to no maximums and you can roll jackpots to
whatever level in the State of Michigan. I don't know if there
are other states that are doing the same thing, but the charities
keep complaining about getting beaten up by the casinos. Is there
an opportunity for Multimedia Games in the charity market? And
if not, why not?
MR. GRAVES: Yes, there is, there's a big opportunity.
And there are a few states like Michigan that are starting to make
changes that are going to make it possible to run our type of games
and so it's something that's going to happen. It's just a matter
of how fast it's going to happen. Typically from my experience
in the lottery business and the charity business, once one state
- one or two states, maybe three states have changed the law or
the regulations to allow a new type of gaming, then it starts happening
pretty fast elsewhere. But, you know, I don't know whether that's
going to be in the next six months or the next year, or the next
two years. My gut feeling is that we'll see it in the first state
on a statewide basis or the first jurisdiction I should say, on
a jurisdiction-wide basis in the next six months.
MR. DEVLIN: Okay, that's fair. Now the other question
I had is, I guess November 12th is the day these warrants are due
to be called in?
MR. GRAVES: I think that's right.
MR. LIND: That is correct.
MR. DEVLIN: Okay. At that time you guys will raise close
to or a little bit - a shade above $20 million in cash?
MR. GRAVES: No. I think it's $1.8 million at $8.
MR. DEVLIN: Okay.
MR. GRAVES: So it'll be a little - it'll be more like
$15 [million].
MR. DEVLIN: Okay. About $15 million of cash.
MR. GRAVES: Yeah.
MR. DEVLIN: I mean you obviously won't need that type
of money to ramp products at that point. They should kind of ramp
themselves on the amount of machines you'll have installed. Do
you guys have any specific plans you can share as to what the future
looks like as far as a source of those proceeds?
MR. GRAVES: Jim, I think it's a little premature for us
to talk about that much. We're seeing a couple of types of opportunities
that we're excited about. One of those opportunities is to - we
see some cases where there are some tribes that have more demand
for machines, but who don't have the space for those machines.
MR. DEVLIN: Okay.
MR. GRAVES: And so we see some opportunity for us to use
some of our capital to help some of the tribes increase the amount
of space that they've got.
MR. DEVLIN: So either help them lease more machines or
help them actual build physical structures?
MR. GRAVES: Build some physical structure. If you look
at our machine, which takes up about 20 square feet, it costs us
about $4,000 to build.
MR. DEVLIN: Okay.
MR. GRAVES: So if we put together a facility, a small
facility to put around our machines, that facility's going to cost
us on the order of $150 per square foot -
MR. DEVLIN: Uh-huh.
MR. GRAVES: - or another $3,000.
MR. DEVLIN: So actually building a Class II casino for
an Indian tribe to kind of insulate your business.
MR. GRAVES: Or an expansion on their existing facility
in most cases is I think a better way to look at it.
MR. DEVLIN: Okay. Great. Thanks a lot.
MR. GRAVES: So that's one opportunity, and then obviously
there's some acquisition opportunities that we've got which obviously
we're going to be very, very careful about. But we're starting
to see some better opportunities in that respect as well.
MR. DEVLIN: Okay. Very good. All right, guys. Great. Thanks
a lot again.
MR. GRAVES: Thank you.
OPERATOR: Thank you. Our next question in queue comes
from John Scott. Please state your affiliation followed by your
question.
MR. SCOTT: Hello. I'm from Xeron Heavy Industries and,
Gordon, I have three questions. First of all, I'm very intrigued
by your plans for building casinos and then filling them with MegaNanza.
But have you considered stepping up buying back options in stocks
and especially for the options - a dollar invested today may be
worth $2 or $3 before the end of the year.
MR. GRAVES: We're really not considering that right now.
MR. SCOTT: Okay. For California and the MegaNanza there,
would those be mainly going on the main casino floor or do you
see them going into bingo halls?
MR. GRAVES: I think it's different in different facilities
and it's a function of how much space they have on the casino floor.
There's some of the tribes who have enough casino floor that they
could accommodate more machines and others it would have to go
into their bingo hall.
MR. SCOTT: Okay. And -
MR. GRAVES: And I don't have a real good handle on that,
but from what I've seen so far I'd guess that's about 50/50.
MR. SCOTT: Okay. And also concerning the Barron's article,
I wanted to ask you if you had any corrections or comments that
you wanted to make on the article?
MR. GRAVES: No. I don't think that it's really appropriate
for us to comment on that right now.
MR. SCOTT: Okay. Thank you.
OPERATOR: Thank you. Our next question in queue comes
from Mr. Scott Gambill. Please state your affiliation followed
by your question, sir.
MR. GAMBILL: Hi, Emergent Financial. Good afternoon you
guys.
MR. GRAVES: Hi. How are you? We thought you were dead.
MR. GAMBILL: No. I'm back a second time. I had a question
with all these orders popping up. If I remember right, your last
quarter's backlog was around 1,000 units. It sounds like we're
still there, so things are obviously holding up pretty good in
the pipeline. With some of the stuff you're mentioning going forward,
potential 2,000 orders, this kind of stuff, are we looking for
a necessity to expand capacity in here somewhere? Is there a concern?
MR. GRAVES: You mean as far as manufacturing is concerned?
MR. GAMBILL: Yeah, that's right.
MR. GRAVES: No, I don't think so. We feel real good about
this relationship we've got with Bally and their ability to build
machines for us -
MR. GAMBILL: Okay.
MR. GRAVES: And we feel like we've got a lot more expertise
in network management and game design than we do in inventory management
and manufacturing. And think that this is a wonderful deal for
us that for a very reasonable price we can get product without
having to expand our manufacturing capabilities.
MR. GAMBILL: Super. Thank you.
OPERATOR: Thank you. Our next question comes from Mr.
Peter Tigert. Please state your question, sir.
MR. TIGERT: Yes. This is a follow-up question. Gordon,
are you seeing an increase in the number of people coming on the
market, specifically programmers, better quality type of people
with the slow down in technology?
MR. GRAVES: Yes, very much so.
MR. TIGERT: So you're able to hire those better quality
people?
MR. GRAVES: Yes, sir.
MR. TIGERT: Okay. That's great. All right. Thank you very
much.
MR. GRAVES: Yeah. It's the best - from that standpoint
it's the best situation that we've seen in years.
MR. TIGERT: Yeah. I imagine so. That's good to know. All
right. Thank you. Keep up the good work.
MR. GRAVES: Thank you.
OPERATOR: Thank you. Our next question comes from Mr.
Steve Emerson. Please state your affiliation followed by your question,
sir.
MR. EMERSON: Yeah. The Bally relationship, is that also
going to apply for your MegaNanza machines or is it strictly your
original Class IIs?
MR. GRAVES: Clifton, you want to answer that question?
MR. LIND: Right. No. We have an order in with Bally right
now for a very large number of machines specifically for the MegaNanza
product, and we are also ordering machines that we use in our Washington
video lottery system as well.
MR. EMERSON: And are you also going to be using some of
the Bally slot machine themes -
MR. LIND: We're using -
MR. EMERSON: - on some of your MegaNanzas?
MR. LIND: We have a license agreement on - for our Washington
games to use all of the Bally themes in Washington State except
the latest linked games that they have out. And they are favorably
disposed to let us use their themes, after we negotiate a license
of course, in other - in any other Class II venue that we wish
to do that. Our ability to turn out our own games right there has
currently positioned us in the market quite well and there is a
plan for not only Bally, but hopefully for Williams and other manufacturers
as well to put other manufacturers' game themes on our Betnet network.
MR. GRAVES: Let me add one thing to that. Bally has publicly
said that they expect to have all their games converted over to
the Microsoft platform by the time of the World Gaming Show in
October. And I think once that they have converted those over,
it will be a lot easier for us to technically convert those games
over to run on our platform.
MR. EMERSON: Excellent. Congratulations. Keep it up.
MR. GRAVES: Thanks so much.
OPERATOR: Thank you. Our last question in queue comes
from Archie McCall. Please state your affiliation followed by your
question.
MR. MCCALL: I'm a lawyer in Dallas. Gordon, how are you?
MR. GRAVES: I'm fine, Arch, how about yourself?
MR. MCCALL: I'm great. Nice to hear your voice. I'm just
so tickled to hear all this good news. My question was, has the
company given any consideration to giving a senior citizen discount
by issuing some sort of card, so in anticipation of getting large
numbers of people who are also just coincidentally members of AARP,
so that if there were to be legislation or regulatory moves that
were unfavorable to the company that you would have sort of a built-in
popularity among a large group of organized people?
MR. GRAVES: We haven't given that particular concept much
thought. I think it's a good idea and it's something that we'll
think about. Clifton, had you given any thought to that concept?
MR. LIND: Well, Arch, one of the features is our player's
club, which runs across all of our player platforms, and we have
just put an executive level position onboard to specifically promote
the player's club functionality of our gaming system. Of course
one of the things that we can do with that is track and reward
various demographics. So I think it's a great suggestion - we had
not thought specifically about AARP, but certainly have thought
a great deal about how we appeal to and promote games and design
games specifically to appeal to certain demographic groups.
MR. MCCALL: Good. Well, and the only other follow up to
that - and it's a real tiny market and I don't know how you identify
it or attract it - but early on the game had been promoted as sort
of electronic busing, and it was convenient for those who were
shut-ins and what not, who really could not get out, or take a
bus, or get to the casinos, or Indian gaming places. And I wonder
if that could also be part of your player club identification,
you know, so that it did attract people who would otherwise not
know about it, for example, and they could log on and their bingo
fans - so that again you have something that's a protected group
under the law like the Americans with Disabilities Act. So if it
came to a regulatory or legislative fight that you've got some
sort of built-in protection there, with a) AARP as I mentioned,
with an organized group, and, b) with the Americans with Disabilities
Act.
MR. LIND: Certainly there are gaming companies who have
been successful in the past who have relied upon the American Disabilities
Act for some expansion of their gaming opportunities, and that's
one of the things that our litigators and advisors had suggested
if proxy play in spite of the letters that we have -
MR. MCCALL: Uh-huh.
MR. LIND: - happens to get challenged. That's of course
a good -
MR. MCCALL: Avenue -
MR. LIND: - response to that. Yes.
MR. MCCALL: Good.
MR. GRAVES: I would say that at some - I think in terms
of proxy play, that might be more appropriate. In terms of just
electronic bingo in the Indian bingo facilities, I think these
three Circuit Court decisions give us such strong and clear case
law -
MR. MCCALL: Uh-huh.
MR. GRAVES: - that it's just not anything -
MR. MCCALL: That's not a concern.
MR. GRAVES: - that's of concern, right.
MR. MCCALL: Good. Well, great. Congratulations and more
power to you in the future.
MR. GRAVES: Thanks so much, Arch.
MR. MCCALL: See you later.
MR. GRAVES: All right.
MR. MCCALL: Bye-bye.
OPERATOR: Thank you. At this time there are no further
questions. I will now turn the conference back to Mr. Graves to
conclude.
MR. GRAVES: All right. I thank everybody very much and
look forward to talking to you next quarter.
OPERATOR: Ladies and gentlemen, that concludes our conference
for today.
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