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Multimedia Games, Inc.
HOST: Mr. Clifton Lind
DATE: December 14, 2006
Operator:
Good day and welcome, everyone, to the Multimedia Games Quarterly Conference
Call webcast. [Operator Instructions] At this time, for opening remarks and
introductions, I'd like to turn the call over to the Chief Executive Officer,
Mr. Clifton Lind. Please go ahead, sir.
Clifton E. Lind, Multimedia Games - President & CEO: Thank
you, Operator. I want to thank everyone for joining us on the call today. With
me here today are Randy Cieslewicz and Shannon Brooks. The fiscal 2006
fourth-quarter and full-year operating results are reviewed in today's news
announcement, and we'll provide some additional financial details on today's
call. Q4 FY '06 revenues were $32.5 million, EBITDA was $15.6 million,
and we've reported break-even results for the quarter, inclusive of $0.02 per
share for share-based payment expense. Q4 FY '06 hold per day and net
revenue per day from our installed base improved on a quarterly sequential basis,
and our total installed base of player terminals also increased from the
installed base as of June 30.
Besides this progress,
I'm sure you're also interested in the details of our disappointing outlook for
the first fiscal quarter, and why we don't believe this period will be
representative of our prospects for the rest of the fiscal year. Before we
continue, I want to ask Julia Spencer to review our Safe Harbor Language.
Julia E.S. Spencer, Multimedia
Games - Director of Corporate Publications: Thank you, Clifton. I need
to remind everyone that today's call and simultaneous webcast may include
forward-looking statements within the meaning of applicable securities law.
These statements represent our judgements concerning the future, and are
subject to risks and uncertainties that could cause our actual operating
results and financial conditions to differ materially from those expected.
Please refer to the "Risk Factors" section of our recent SEC filings. Today's
call and webcast may include non-GAAP financial measures within the meaning of
SEC regulation G. A reconciliation of all non-GAAP financial measures to the
most directly comparable financial measures calculated and presented in
accordance with GAAP can be found on our website, multimediagames.com, in the
Investor Relations section. I'll now turn the call back to Clifton Lind.
Clifton E. Lind, Multimedia Games - President & CEO: Thanks,
Julia. As I noted earlier, we saw some encouraging signs in
Q4 FY '06, in terms of hold per day, net revenue per day and the
installed base of the units. We believe that we are on a course to generate
improvements in each of these categories during 2007. The fourth quarter also
brought positive developments in terms of the expansion of our board, the
commitment to a new strategy to dramatically strengthen our Oklahoma
operations, and our ongoing work with our financial advisors.
On the whole, 2006 proved
to be a transition year in which we successfully navigated impediments in
certain markets that remain important to us. We entered several new markets,
including one that we expect to be a significant long-term contributor to our
operations. And we endured setbacks in Iowa and Alabama that were not
anticipated given the legislation and the legal opinions which we relied upon
before entering these markets. And most important, in 2006, Multimedia laid a
solid foundation for 2007, which we believe will commence a period of sustained
profitability and growth.
As most of you are aware,
during the past fiscal year, we continued to navigate the competitive
challenges in Oklahoma. These challenges impacted our hold per day and
installed base in this market, and in turn our revenue, EBITDA and net income,
and earnings per share for the 12-month period. That being said, we believe
that Multimedia is now in a stronger position than at any other time in the
past several years to capitalize on our market presence and our long-term
development agreements in Oklahoma. I'll review our operating strategy and
opportunities for this market in just a few minutes.
In New York, throughout
most of calendar 2006, we continued to endure a slow pace of growth in the
total installed V[ideo] L[ottery] T[erminal] units, while incurring essentially
the same operating costs for running the central system that we will need on a
going-forward basis, as the rate of installations has recently significantly
accelerated. As in Oklahoma, our operating results in New York are clearly set
to improve.
An important new
development for Multimedia Games during FY '06 was our agreement to enter
the Mexico electronic bingo market with what we believe will be an excellent
long-term strategic partner. While our operations have not grown as quickly as
we initially expected, we continue to see progress in the installed base, and
believe hold per machine will improve, as [will] the pace of new flagship
facilities com[ing] online.
As I mentioned earlier,
we endured setbacks in Iowa and Alabama. While we are never pleased to lose a
market opportunity, I can tell you that our ability to open new markets with
new products has historically proven beneficial to the company, and we continue
to believe that this strategy will serve us well in the future. And of course,
the core technology that supported the Iowa lottery system and the Alabama
sweepstakes system can be modified for use in other markets, such as the
growing electronic instant scratch-ticket sweepstakes promotion and amusement
with prize opportunities both abroad and in the U.S.
As evidence of our
ability to continue to enter new markets, we announced today some of our newest
opportunities, including the sale of our player tracking system to a racino in
New York, our role in the Rhode Island VLT market, and our new international
opportunity for electronic bingo placements in Malta. These last few markets
will come online in mid-'07 initially as relatively small opportunities, but
with the expectation that we can continue to grow these over time and leverage
our success there into other markets and create even more opportunities. Randy
will now provide some additional insights on the Q4 FY '06 operating results.
Randy S. Cieslewicz, Multimedia Games - Interim CFO: Thanks, Clifton. As noted in our
press release this morning, total revenue for Q4 declined year over year to
$32.5 million, but improved modestly on a quarterly sequential basis. The
year-over-year decline primarily reflects a lower Class II installed base and a
slightly lower hold per day. The year-over-year decline in Class II
revenue was partially offset by modest improvements in charity revenues, and a
67% improvement in "Gaming revenues - All other," which includes contributions
from compact games in Oklahoma, Class III back-office fees in Washington State,
the New York Lottery, and Mexico.
On a quarterly sequential
basis, gaming equipment, system sale and lease revenue declined to
$0.5 million in the September 2006 quarter, from $1.8 million in the
June 2006 quarter. The June 2006 quarter benefited from the sale of 78 player
terminals in the Washington State Class III market, while we had no player
terminal sales in the September 2006 quarter.
On a quarterly sequential
basis, SG&A expenses for the September 2006 quarter were relatively flat
compared to the June 2006 and March 2006 quarters. Compared to the September
2005 quarter, SG&A expenses increased approximately $1.5 million,
primarily due to higher levels of legal expense, higher stock compensation from
the adoption of [SFAS] 123(R), and higher salaries and wages related to higher
full-time staffing levels. The year-over-year increase in full-time employees
is primarily related to additional staff needed to address the Mexico market,
and additional staff for our field service operations. For Q1 FY '07
we expect that our SG&A expenses will be in line with Q4 '06 levels.
Depreciation and
amortization expense of $14.4 million was essentially flat on a quarterly
sequential basis. We expect a modest increase in depreciation and amortization
in the first quarter, based on our projected capital expenditures of
$15[ million] to $17 million for the current quarter, most of which
will be purchased in December. Our expected capital requirements consist of
approximately 1,200 stand-alone units, and various maintenance cap-ex
associated with refurbished units for the Mexico market.
Interest income increased
on both a year-over-year and a quarterly sequential basis to $1.4 million.
This increase reflects the interest income of $1.2 million related to
imputing interest on the Riverwind advances of approximately
$41.2 million. The discount on the note receivable as a result of imputing
interest was recorded as a contract right, and will be amortized over the term
of the contract.
Cash and cash equivalents
at September 30, 2006 were $4.9 million, compared to
$6.8 million at June 30. Cash flow from operations in the September
2006 quarter was $12.2 million. During the fiscal 2006 fourth quarter, we
advanced $8.8 million for development agreements, which was partially
offset by $3.1 million of repayment of receivables for development
agreements. Of the $8.8 million advanced, all but $450,000 was recorded in
notes receivable. For Q1 FY '07, we have advanced $2.2 million,
and we do not expect to advance any more funds under the development agreements
pending further discussions. In addition, during the quarter, we had net
borrowings under our revolving lines of credit in capital lease obligations of
$2.4 million. We did not repurchase any shares of our common stock in the
quarter.
Accounts receivable
increased by $4.2 million, to $17.8 million as of September 30,
2006, from $13.6 million as of June 30, 2006, due in part to the
integration of stand-alone units into our billing system. The current portion
of our notes receivable increased from $8.8 million on June 30, 2006
to approximately $17 million at September 30, 2006, due to the
expected payback period from the Riverwind note receivable.
As of September 30,
2006, we had total outstanding borrowings under our revolving lines of credit
of $56 million, leaving an availability of $6.5 million, which was
further reduced by letters of credit totaling $1.1 million. As mentioned
in our press release, the board has authorized management to negotiate an
increase in our credit facility from $75 million to up to
$150 million.
Finally, as part of our
shift to compact games in the Oklahoma market, our Q1 income statement for
fiscal year 2007 will have "Compact revenue" as a separate line item. We also
continue to evaluate other aspects of the income statement presentation. I will
now turn the call back to Clifton.
Clifton E. Lind, Multimedia Games - President & CEO: Thanks,
Randy. Now I'd like to review the opportunities for certain key markets for
2007 and beyond. In Oklahoma, we have had very meaningful success with the
recent placements of stand-alone, one-touch devices, which are generating hold
per day that is significantly above that of the standard-sequence bingo units
that they have been replacing. As of September 30, these stand-alone
devices represented 13% of our installed base in the market. Our initial placements
have been WMS units, and we will continue to roll out these games. We're happy
to talk today for the first time publicly about our new relationship that
allows us to put Aristocrat offerings in the field.
In the immediate future,
we will begin placing these popular Aristocrat offerings, and shortly
thereafter, we will supplement these two forms of stand-alone games with our
own proprietary stand-alone games. I'd like to emphasize that with WMS,
Aristocrat and MGAM's Class II and stand-alone game offerings; our
emphasis will be on establishing exactly the right product at each of the
facilities, [one] that maximizes the net gaming revenue for us and for our
customers. We expect that by the end of 2007, the vast majority of our
installed base in Oklahoma will be stand-alone units. Based on the performance
to date of these stand-alone units, we expect that MGAM's portfolio of WMS
Games, Aristocrat Games, and finally, some proprietary offerings can
significantly increase the net gaming revenue derived from this market.
Another important point
to understand is that a meaningful portion of the new one-touch games we are
developing or deploying are replacing Class II units that were placed on a
revenue-share model that is equivalent to the Class III revenue-share
model. Therefore, our net gaming revenue from these placements should
substantially improve. Over the next several weeks and months, we will
accelerate placements of the stand-alone games. So, we should begin to realize
real improvement in our results from this market in the immediate future.
Related to this important
change in Oklahoma strategy, and early in calendar '07, we are now in a
position to offer a significant variety of games to address the Oklahoma
market. We believe this will help us drive unit placements in the market going
forward. Our prospects in several other markets are also improving. In New York
there are now approximately 9,500 VLTs installed at racetracks across the
state, with the expectation of an additional 3,000 plus units to be added over
the next several months.
Revenue throughout the
state continues to grow, particularly with the well-received introduction of
the VLTs at the Empire City facility at the Yonkers racetrack. In addition, New
York properties that have been open for a period of time are also reporting
solid same-store revenue improvements. These factors, of course, contribute to
to our near-term optimism for this market. With the growing installed base "in
revenue," we expect our New York operations to be at least break even in the
state, beginning with our Q3 FY '07 quarter, with growing benefit to
income and earnings per share thereafter.
The Mexico market remains
a promising opportunity for Multimedia. Over the Thanksgiving holiday, our
customer in that market opened the second of their flagship properties, and we
now have approximately 920 units in five locations. Our customers' current
plans call for six additional flagship properties over the next six to seven
months. Driven by these new facility openings and our customer's planned
advertising campaign, players in the markets will become increasingly aware of
both this new form of entertainment and of the new properties. Based on new
unit placements, ongoing property openings, and growing net revenue from this
market, we expect in our operations in Mexico to begin to contribute to
earnings in the first half of calendar '07.
FY '07 will also see
Multimedia enter at least two new markets. As I noted earlier, we will place
our first stand-alone VLT games in the lottery market early in
calendar '07 with 50 units in Rhode Island, and we certainly hope to grow
this installed base going forward. We'll also place the first of our units in a
new international electronic bingo market at two locations in Malta. We'll place
about 150 revenue-share units there initially, and we'll continue to work with
our customer to grow this installed base. We believe these are certainly
positive developments, and further evidence that we can broaden our product
offering and revenue sources.
We are entering the early
stages of an expected 18-month replacement cycle for our customers in
Washington State, and we expect to develop new business in 2007 in the domestic
and international charity and electronic bingo markets, as well as other new
markets, and we look forward to reporting to you as these come online.
While we have a strong
focus on growing our operations in current markets and entering new markets, we
are also focused on managing costs. Management continues to review opportunities
to affect cost savings where appropriate, and we continue to make progress in
this regard as evidenced by the relatively stable SG&A expenses over the
past few quarters, and our expectation that this trend will continue.
Our search for a new CFO
continues to move forward, and we anticipate having someone in place as soon we
find the right person with the right skill set to best serve our company and
its shareholders. It should be noted that the strategic review process with our
financial advisor, and the shareholder activism matters in the recent months
likely have had some impact on the pace of this progress. As announced, we
added two new directors to the board this past September[1],
both of whom are experienced in both finance and operations, and we look
forward to the contributions that they have made-we look forward to
contributions they will make in the future, and we appreciate the contributions
they've already made to our board process.
With respect to Bear
Stearns and their ongoing review of the company and opportunities to enhance
shareholder value and our strategic direction, the process continues. The
review they are conducting is comprehensive, and the board is actively engaged
in this process with our advisors. It is also important to remember that this
review and any possible course of action that is recommended or ultimately
acted upon must also take into account developments such as those that we
reviewed this morning.
We hope to report the
results of our work with Bear Stearns at or prior to our annual shareholders'
meeting in the second calendar quarter of 2007. Reflecting the anticipated
positive progress in our market and management's and the board's continued
confidence in our direction, our board has authorized management to negotiate
an increase in our credit facility of up to $75 million in additional
borrowing capacity.
If such an increase is
successfully negotiated, and we are confident that it will be, subject to
business opportunities and other developments, the uses of the increased
facility could include capital expenditures related to conversions in our Class
II markets, capital expenditures related to entering new markets, general
working capital purpose, and the expansion of our share repurchase program from
its current level up to $25 million.
Before we get to your
first question, let's review our decision, following a very long period of
reflection and discussion, to revise our guidance practice. In lieu of
providing quarterly earnings per share guidance, we are initiating the practice
whereby beginning in January we will provide midmonth updates on our installed
base, and the composition of this installed base and the markets, and any new
market updates that we have.
This new practice
carefully considers not just the company's reliance on current recurring
revenues, many aspects of which are largely beyond our control, but also the
uncertainty created by what we believe to be a very significant and positive
transition that is ongoing in our current market. Of course, as I noted
earlier, we believe this transition will continue to be very positive for the
company. Operator, let's open the floor for questions.
QUESTIONS AND
ANSWER SECTION
Operator:
[Operator Instructions] And we'll take our first question from David Katz with
CIBC World Markets.
David Katz, CIBC World Markets - Analyst: I wanted to just
talk a little bit about Mexico for a moment. When I look at the ramp-up in that
market, I guess I separate it into two buckets; one is the build-out and unit
growth part, and then there's the sort of win-per-day aspect of it. And one of
the observations I made during my visit is that marketing there hasn't really
begun to occur. I would love some sort of updates on that from your partner as
to sort of what their marketing plans are. Because I think the unit growth will
happen, but in terms of them getting out there and sort of generating awareness
that it exists, I think is an important driver, as well.
Clifton E. Lind, Multimedia Games - President & CEO:
OK, David, thank you for that question. Yes, I agree, we have been disappointed
both in the rate of openings and with the level of hold per day from the units.
I want to remind you that as of Thanksgiving, we now have only two of what they
consider their flagship permanent facilities open; beginning in the first
quarter of next year, the pace of opening flagship locations will increase. Our
customer has told us that they will begin their advertising and promotion of
these new flagship branded facilities as soon they get one or two more open, so
we would expect in the first quarter of the year for them to significantly pick
up their rate of promotion of these facilities. I think they have felt that
they just-since three of the
current locations are only viewed as temporary locations, they feel that they
would not yet get the bang for the buck that they will once they get more
flagship locations open.
David Katz, CIBC World Markets - Analyst: Right, and then my
second question is, you make mention of your system being selected at Yonkers
Raceway, which is great news, but if you could help me think about sort of how
you get paid for that?
Clifton E. Lind, Multimedia Games -
President & CEO:
It would be the Yonkers...
David Katz, CIBC World Markets - Analyst: Empire City,
Yonkers Raceway.
Clifton E. Lind, Multimedia Games -
President & CEO: Yes,
the player tracking system was a sale, the sale revenue will be recognized
after the end of the warranty period I believe, is how we will recognize that.
So, it was not recognized in the quarter in which it was installed and placed,
but once the 12-month warranty period is over, it will be recognized.
David Katz, CIBC World Markets - Analyst: And any ability to
share sort of what the order of magnitude on that fee was?
Clifton E. Lind, Multimedia Games -
President & CEO:
We are subject to a confidentiality agreement with that sale, as we are on most
sales, so I would not-could not
comment specifically on the size of it.
David Katz, CIBC World Markets - Analyst:Right, and one last one and then I'll step
aside: In Oklahoma, obviously, the transition continues to more compacted
games, and I believe in your commentary, you talked about those compacted games
generating significantly higher [revenue] than your existing Reel Time Bingo
units; on a relative basis, not asking for a exact numbers, but if you could
perhaps give us some perspective on how much greater those units are winning.
Clifton E. Lind, Multimedia Games -
President & CEO:
David, it is very meaningful and large; as you can imagine, as we put the
machines in, we go in and take out our oldest bingo units and our oldest bingo
content, and so on a machine-by-machine analysis, the improvement is very
impressive, but it varies so much from location to location and from unit to
unit, that I don't want to get more specific, but it would be very significant.
David Katz, CIBC World Markets - Analyst: OK, not to put any
words in your mouth, but if we were removing a machine, let's say, that was
earning 80 bucks a day, we might be replacing it with something that was double
that?
Clifton E. Lind, Multimedia Games -
President & CEO:Yes,
I think that you can count on us to be very carefully analyzing our internal
rate of return and the ROI on those investments. And even assuming that we went
in some cases from a 30% to a 20% revenue share, the rate of return on that
equipment is very impressive. So it would have to be something very
significant, like you've mentioned, in order for us to be so excited about
accelerating this project.
David Katz, CIBC World Markets - Analyst: OK, I'm sorry, I
lied. One last quick one, which is, looking forward, can you talk about-and I apologize, Randy, if I missed
some of this-but can you talk about sort of what your capital commitments are
the next few quarters and try to think about how you allocate capital, whether
it's to share repurchase or whether you have other commitments to use it for.
Randy Cieslewicz, Multimedia
Games - Interim CFO: Yes, well, as I mentioned, we projected the
quarter that we're in to be $15 million to $17 million. That will get
us to about 2,500 stand-alone units at the end of the period. With our
acceleration through the first quarter, we expect that our first-I'm sorry-our second quarter to be, again, significant. That depends on I
guess physical hurdles that we have to overcome to get all these units out as
quickly as possible. So what I would say is it's significant this quarter and
next quarter, and then falling off as we have the units converted to
Class III stand-alone units in Oklahoma. So, I don't want to give you
[figures] for a full year, but I can say that the $15 million to
$17 million will be-that
will be pretty consistent probably for Q2, and then falling off. I would even
say that it could come down, depending on where our content is and where our
stand-alone products are in Q2.
Clifton E. Lind, Multimedia Games -
President & CEO:
Yes, David, let me say that it is not clear that-as you are aware, we are constantly collecting money from the
development agreements that we've done over and above our revenue. And it is
not clear that we are going to have to use any of the expanded [credit]
facility to support cap-ex expenditures. And so the other part of your question
was what might be available, and I'm just saying that our internal forecast
shows that it is-unless we have
some exciting new market-expanding opportunities beyond the ones we've
mentioned today, that we're probably going to internally generate enough funds
along with the existing credit facility that we already have in place to take
care of our cap-ex needs.
Randy Cieslewicz, Multimedia
Games - Interim CFO: And following up to what Clifton said, the notes
receivable from the development agreements should yield us anywhere from
$500,000 to $1.5 million a month in terms of repayments.
David Katz, CIBC World Markets - Analyst: So, if you were so
inclined, you could begin repurchasing shares immediately, again, if you were
so inclined?
Clifton E. Lind, Multimedia Games -
President & CEO:
Well, of course all of that is subject to the direction from the Board of
Directors, but we are-our
agreement with the board is that management will get the new credit facility in
place, and then at that time the board will review its authorization to let us
move forward. And as you're aware, the past practice has been for the board to
give management authority to make the purchases, and we would expect that to be
forthcoming after the first of the year when we get the credit facility in
place.
David Katz, CIBC World Markets - Analyst: Thanks very much.
Operator: And
we'll take our next question from Ryan Worst with Brean Murray.
Ryan Worst, Brean Murray - Analyst: Thanks, good morning.
Clifton E. Lind, Multimedia Games -
President & CEO:
Hi, Ryan.
Ryan Worst, Brean Murray - Analyst: Clifton, could you provide
just some color on the removals that you experienced during the quarter as far
as what-where the Class II
removals came, how much was in Oklahoma, and if you lost games in California?
Clifton E. Lind, Multimedia Games -
President & CEO:
OK. Well, let me say that some of the removals that show up in the number,
Ryan, are the result of expansion programs that are underway in a couple of
facilities, and that certain machines have been removed from the facility, put
in storage vans outside the facility, and will be reinstalled when the
expansion programs are complete. But I'll let Randy give you the specific color
on that.
Randy Cieslewicz, Multimedia
Games - Interim CFO: Most of the Class II machine removals were
from Oklahoma, and it's 64 in charity markets. Now you've got to remember, there
was a large install in July at Riverwind. We had roughly-this is gross numbers not net numbers-903 Class II out of
Oklahoma removed, and we replaced that with basically 850 stand-alone products.
So that kind of gives you an idea of the shift in Oklahoma.
Ryan Worst, Brean Murray - Analyst: Right, so the gross
removals were only 53 in Oklahoma. Is that what you're saying?
Randy Cieslewicz, Multimedia
Games - Interim CFO: The net numbers in Oklahoma; we had 6,600 units in
Oklahoma this quarter, and let me just flip to what it was in the prior
quarter. We had 6,100 units in Oklahoma in the prior quarter. So net net, we're
up 500 units in Oklahoma.
Ryan Worst, Brean Murray - Analyst: OK, great, thanks. And
then since you're providing revenue from compacted games next quarter, could
you provide what that was in the fiscal fourth quarter?
Randy Cieslewicz, Multimedia
Games - Interim CFO: Sure, it was $4.2 million.
Ryan Worst, Brean Murray - Analyst: OK, thanks. And then could
you talk about kind of the loss that you guys experienced in your Mexico
operations and as well-New York as well? Did those two markets seem to be a
drag on earnings right now?
Randy Cieslewicz, Multimedia
Games - Interim CFO: Yeah, um...
Clifton E. Lind, Multimedia Games -
President & CEO:
Randy, let me handle that. In New York, Ryan, as you know, we had been losing
in prior quarters about $0.025 cents per share per quarter in New York. And by
the time the Yonkers expansion is complete, we'll be at a run rate where that
will be at least break even, and if the current trends in revenue revenue per
day growth continue, then it will be above break even after we get the next
Yonkers expansion done. The final Yonkers expansion, which is now supposed to
take place about the first of February, but then we'll have to get it a full
run rate of that in the following quarter.
In Mexico, we've had, as
you can imagine entering an international market, for the year, there were
significant start-up costs, both from a operation and a legal and SG&A
standpoint, and those are behind us now, and we feel, with the opening of the
next couple of flagship units occurring in the first quarter, first calendar
quarter, by the time we get to the second calendar quarter, we'll have enough
flagship units opened up that we should-that Mexico should be contributing to
earnings.
Ryan Worst, Brean Murray - Analyst: OK, and Clifton, after
February 1, '07, how many games are expected to be at Yonkers?
Clifton E. Lind, Multimedia Games -
President & CEO: 5,500.
Ryan Worst, Brean Murray - Analyst: OK and...
Randy Cieslewicz, Multimedia
Games - Interim CFO: Ryan, let me give you the numbers here for Mexico
as far as the earnings per share number. The loss in Mexico for Q4 was about
$190,000.
Ryan Worst, Brean Murray - Analyst: OK.
Randy Cieslewicz, Multimedia
Games - Interim CFO: That's a rough estimate, and then for the year it
was closer to $1.8 million. [Rather,] $1.5 million.
Ryan Worst, Brean Murray - Analyst: OK. Great. And then how
much do you expect to spend on conversion games in total in Oklahoma, and then
really the same question for Washington. Are you expecting to spend a lot of
cap-ex for that replacement cycle in Washington?
Clifton E. Lind, Multimedia Games -
President & CEO:
There will be no cap-ex associated with Washington. That is a sales model up in
that state, so that will just be generating sales revenue. And in Oklahoma it
purely depends on the mix of games that we put out there. We are going-we are
very excited about both the success of the WMS stand-alone offerings, and could
not be more pleased that we are supplementing that for our customers with the
Aristocrat offerings. As you are aware, in local markets, and most of our
Oklahoma facilities should be considered locals markets, the Williams and
Aristocrat offerings do extremely well. So we think we are doing to be offering
to our customers the greatest variety that we can. Our-although our commercial
arrangements with both of our suppliers are confidential, let me say that
they-we are not at a disadvantage to what their normal business practices are,
and so we feel that we can very competitively place these.
Randy gave you the cap-ex
that we expect to spend in the first two quarters. And as far as for those
units, we have to put on each of those a communication device, since the vast
majority of the facilities in Oklahoma are not SAS-based back-office system[s]
but S2S based back-office system[s], and the hardware to enable that
communication varies from $350 to $650 depending on the requirements, and so
the cap-ex is not very great to modify those machines.
Now, if you're asking
specifically about modifying our platform, we'll receive in the next week
approval of our Oklahoma racing commission platform that we will be deploying
our one-touch games on in Oklahoma, and to convert one of our existing player
stations to a stand-alone device in that market is for us $50 worth of hardware
and then a software download. So the first conversions that we will make in
Oklahoma cost us virtually nothing to get a stand-alone game running there.
Now, as you are aware, we
had a very popular new platform that we showed at G2E, which included our new
wide-body series and our five-reel mechanical both on a wide-body and a
standard platform. And we'll begin delivering those in calendar Q2, and those
have a slightly higher conversion cost than our existing units, because that
will involve a new hardware platform. But it's not a significant conversion
cost. And of course, as I said, we're going to look very carefully on a
facility-by-facility basis and analyze the best mix of products for our
customers and for our shareholders, and make sure that we've got the right mix
in each facility. Our content and our games on a level playing field do very
well, so we would expect some of that mix to be our own content. We also are
going to do a very strict financial analysis, and if it makes more sense to put
WMS and Aristocrat games in there, well, obviously, that's what we'll be doing
because our customers will be demanding it. So we're very pleased with the big
variety of games and content that we're going to be able to offer the market.
Ryan Worst, Brean Murray - Analyst: OK. And then just one
last question: Clifton, I think you mentioned something about the fiscal first
quarter as being disappointing. Could you provide some more color on that?
Clifton E. Lind, Multimedia Games -
President & CEO:
Sure. Let me say that across all markets, we have been very disappointed with
the hold per day on our installed fleet. Ryan, you have followed this story
long enough to know that we do have seasonality in our business, and that our
fiscal first quarter has always been the quarter which is our lowest quarter on
a basis where we just look at the hold per unit out there. Now, we have a lot
of choppiness in the past because of sales and other things in other markets,
but in the primary Oklahoma market it's always been slow. In addition to that,
we have some expenses that are unique to this quarter that are related to our
change in strategy in Oklahoma, and the new strategy is, we believe, so
powerful that we have decided to incur some costs this quarter that will launch
our new direction in Oklahoma.
Operator: Your
next question comes from David Bain with Merriman.
David Bain, Merriman Curhan Ford - Analyst: Thanks. Hey
Clifton, you spoke of new niche markets, and you've been able to find some in
the past of significance. Is there anything in '07 that you can speak to that,
maybe like Mexico, how you view Mexico longer term? Anything of that size?
Clifton E. Lind, Multimedia Games -
President & CEO:
David, thank you for your question. We believe that the next legislative
sessions in most of the United States offer the most exciting opportunity to
get new gaming legislation passed, either for video lottery jurisdictions or
for charity bingo jurisdictions. And we think that in the next 90 to 120 days,
there will be legislation passed that will create new opportunities for us, but
we believe most of them will be significant FY '08 opportunities rather
than FY '07 opportunities. So our focus this year is going to be on
exploiting the great opportunity we see with our new offerings in Oklahoma, and
also developing the Mexico market into what we believe it can be for us.
David Bain, Merriman Curhan Ford - Analyst: OK. And this is
not too new of a concept, but in Oklahoma some of the more traditional
suppliers have continued to mention they view it as a mature enough market to
sell into rather than doing the historical participation model. Do you see that
near term or even intermediate term?
Clifton E. Lind, Multimedia Games -
President & CEO:
David, certainly once there is no longer any innovation, and there is no
regulatory risk that games are being deployed that might have to be taken out
of the market at a future date, once all of the innovation and risk of
obsolescence and regulatory risk is gone, it is logical to assume that the
customers who can would prefer to buy rather than to be on a revenue share.
Approximately 5,000 machines in Oklahoma, we have on long-term revenue share
agreements, and we do not think that they are at risk in the short term or
intermediate term of going to a for-sale market. Also, many of the tribes have
situations where they are either not able to go out and borrow money and buy
the machines, or whether they prefer not to do that, so I think that Oklahoma
will gradually become a mixed market, but I don't see any radical change
occurring in the short term in that market.
David Bain, Merriman Curhan Ford - Analyst: OK, Randy can
you review any outstanding covenants out there to the extent that [they] could
hamper potential diversification strategies or not?
Clifton E. Lind, Multimedia Games -
President & CEO:Are
you talking about on our current lending agreement?
David Bain, Merriman Curhan Ford - Analyst: Yes.
Clifton E. Lind, Multimedia Games - President & CEO: The
current facility that we have in place certainly does have covenants that were
set at a different time, and as I think we announced, we've already begun the
process of renegotiating a new agreement. We don't see anything that's going to
pose any immediate concern or threat to us. So, Randy?
Randy Cieslewicz, Multimedia Games - Interim CFO: The
closest one that we have is the $60 million EBITDA covenant.
Clifton E. Lind, Multimedia Games - President & CEO: Yes
the 12-month trailing EBITDA covenant, but we don't anticipate that being a
problem for us.
David Bain, Merriman Curhan Ford - Analyst: OK. And then
just last question on Liberation. I mean we've seen a history of Bally Total
Fitness, but is there anything else we can look to to try and gauge what they
do when they enter the board of a company? I mean do they give advice on
navigating the business, or do they stay out of that end of things? I mean what
do they specifically do for you guys?
Clifton E. Lind, Multimedia Games - President & CEO: Let
me say, as a result of the activism, we added two new directors. We have now
had a series of telephonic and one in-person board meeting. I will have to say
that I think that we have two good new directors who have been supportive of
giving management appropriate direction on policy matters, and also giving
management enough leeway that after the policy matters have been set that they
let management operate the company on a day-to-day basis. So, I see the net
addition of two new board members as being positive in the short, intermediate
and long run.
David Bain, Merriman Curhan Ford - Analyst: OK, great.
Thanks, guys.
Clifton E. Lind, Multimedia Games - President & CEO:
Thanks.
Randy Cieslewicz, Multimedia Games - Interim CFO: Sure.
Operator: And
we'll take our next question from Nic Van Broekhoven with Foyer Asset
Management.
Nic Van Broekhoven, Foyer
Asset Management - Analyst: Yes,
hello. I was just wondering about the Strategic Review Committee that you
mentioned, I think, when you announced that Manny Pearlman and Neil Jenkins
would join the board, and that it was comprised of Mr. Maples and Mr. Pearlman.
Will Bear Stearns report exclusively to them, or will it be to the entire
board, or what is this committee going to do?
Clifton E. Lind, Multimedia Games
- President & CEO: The Strategic Review Committee is the
subcommittee of the board that has the direct liaison to the Bear Stearns
process. As you know, in any board of directors situation, one of the reasons
that you establish subcommittees is so that you don't wear out your entire
board in each and every meeting that management needs the board to take, or
that the board independently needs to take. So we have [an] Audit Committee,
Governance and Nominating committees, [a] Compensation Committee, and now [a]
Strategic Review Committee; each of them have their own responsibilies. All of
them include the other board members and management in their activities, but
the strategic committee has the direct liaison activities with Bear Stearns,
but contemporaneously keeps the entire board and management involved.
Nic Van Broekhoven, Foyer
Asset Management - Analyst:
OK, and regarding your new CFO, is there a problem? Do you have too many
candidates that you can't chose? Why does it take so long? Because I remember
on the last call, you said that you had hoped to get it finished before year
end or long before year end, I think that was your words. Why, I mean we're now
two weeks away from year end, why haven't you been able to find somebody?
Clifton E. Lind, Multimedia Games
- President & CEO: First, let me say I could not say enough
superlatives about the job that Randy has done and how he's been ably supported
by Shannon Brooks in his efforts. It would be disingenuous of me if I said
anything other than certainly, because of the activism and the strategic review
process, I believe that that has been a concern to many of the candidates that
we've had. Finally, we are headquartered in Austin, Texas, and there aren't a
large number of public corporations here in Austin, and so, any of our
candidates that meet all of the requirements that we think best serve our
shareholders probably means a move and uprooting their families and moving to
Austin. I think we are now in a position where some of the uncertainty that
confronted some of our earlier candidates that we talked to about this
opportunity have been removed, and so I think we are in a position to make better
progress on that in the immediate future.
Nic Van Broekhoven, Foyer
Asset Management - Analyst: OK,
then, well two quick questions: One, I think there was also-is there still
another board member going to join? And then the other one, running a buy back.
I don't see why you need Bear Stearns to see your stock is achieving, and to
buy back a lot more of your stock, and you're going to wait until your-the
progress comes through and your stock's [price is] going to be a lot higher. So
why don't you just buy a lot more now? What is-I mean, I heard you answering
some of the questions before regarding the buy back; I still don't really
believe that should be such a problem. If you get your credit facility in
order, why can't you just buy back aggressively in the market at these prices?
Clifton E. Lind, Multimedia Games
- President & CEO: Our board's decision to increase the limit on
our authorization to buy back stock was independent of the Bear Stearns
process, and that should not be viewed as a result of the Bear Stearns process,
but an expression of the board's confidence in the long-term future of the
company, and so we certainly don't need Bear Stearns to tell us that the stock
is a value today, and we are not waiting on them to instruct us to buy back stock.
Nic Van Broekhoven, Foyer
Asset Management - Analyst:
OK, and then about the other board member. Is there going to be another board
member?
Clifton E. Lind, Multimedia Games
- President & CEO: Oh, thank you so much. The Nominations Committee
is in fact in the process of reviewing applicants for the board, and the board
may decide, in fact, to get a firm involved to help us see a broader group of
candidates for that, but we would expect, at some time in the future to add a
seventh board member.
Nic Van Broekhoven, Foyer
Asset Management - Analyst:
OK, thank you.
Operator: And the
next question comes from Pat Corcoran with Investment Services.
Clifton E. Lind, Multimedia Games
- President & CEO: Pat?
Operator: And sir,
your line is open. At this time we'll move on to Justin Orlando with Dolphin
Management.
Justin Orlando, Dolphin Management - Analyst: Clifton, I
want to commend you on making the strategic switch that you've made here, and
it seem like you've turned Oklahoma, and so I just wanted to come out and say
that to you first.
Clifton E. Lind, Multimedia Games
- President & CEO: Thank you for that, we think it is-we've made a
very important firm and that with variety of platforms and content that we can
offer the market on an interface that we have already completed, so we can move
very quickly to get these units installed in the market. It is going to be
great for our shareholders, so thank you for making that point.
Justin Orlando, Dolphin Management - Analyst: Sure, and
maybe you could help me a little bit, you mentioned that with one of your
previous questions, that there were some extraordinary costs that you think
that Q4 is going to experience, and we're pretty much almost through it here,
so could you give us an order of magnitude on what-on some of these
extraordinary costs, and so that we can have an idea of how to think about the
Q1 guidance here?
Clifton E. Lind, Multimedia Games
- President & CEO: Well, first the fact is-let me give you some
background. Earlier in the year, when we thought that network gaming under the
compact was going to be where Oklahoma was going to settle, we entered into
some agreements so that we had some availability [of] some content that we
could run on networked games under the compact. Since the market has very rapidly
gone to stand-alone games, some of the licenses that we have purchased, we now
conclude, with our emphasis on changing to stand-alone game, would not be
useful to us in the future. So part of the expenses this quarter are associated
with that. Another group of expenses are associated with the development of our
own stand-alone platform. Those development costs, in large part for the
hardware portion of that, are behind us, and that impacted this quarter. Let me
say that the predominant cost in this-shortfall in this quarter is a revenue
shortfall, not attributed to the increase in expenses, but just to the fact
that there has been disappointing revenue performance across many of our
markets. Randy, do have any other color you would like to add to the specific
question?
Randy Cieslewicz, Multimedia
Games - Interim CFO: I think you just pointed out the revenue and the
hold per day from our Reel Time Bingo units is significantly off from our
fourth quarter, so that accounts for most of the shortfall.
Justin Orlando, Dolphin Management - Analyst: OK, thank you
guys very much.
Clifton E. Lind, Multimedia Games
- President & CEO: Thank you.
Operator: And
we'll take our next question from David Vas with Banc of America.
David Vas, Banc of America - Analyst: Thanks, good morning
guys.
Clifton E. Lind, Multimedia Games
- President & CEO: Hey, David.
David Vas, Banc of America - Analyst: Listen, can you list
some reasons why you have more confidence at this point in the speed of the-or
the acceleration, I should say, of the Mexico market [indiscernible]?
Clifton E. Lind, Multimedia Games
- President & CEO: Simply because we have our own staff on the
ground in Mexico that is working in association with our customer down there,
and we know where they are on having made arrangements for the real estate, and
where they are on the construction to finish out the real estate. So they are
much farther along in arranging leases and starting the construction and
finish-out process. And so we have more confidence because we know where they
are on that. We have more visibility into that.
David Vas, Banc of America - Analyst: Right. So you have the
sites already. You know exactly where the sites are already?
Clifton E. Lind, Multimedia Games
- President & CEO: We know where our customer's sites are and where
they are in the negotiations in leases and construction contracts.
David Vas, Banc of America - Analyst: OK.
Randy Cieslewicz, Multimedia
Games - Interim CFO: For the near term, David, we also have some
shipping awareness because of planning for getting the units through customs
and down to Mexico. So we have near-term visibility.
David Vas, Banc of America - Analyst: This past year, I
think we've seen-you guys were cash flow negative. Am I right in forecasting a
cash flow positive '07, from what you can tell today?
Clifton E. Lind, Multimedia Games
- President & CEO: We certainly believe so, yes. And as you know,
this quarter, we've ended the last of our-the quarter that we're in, we've
finished the last of our fundings of development agreement commitments that we
have on the table today. So our...
Randy Cieslewicz, Multimedia
Games - Interim CFO: There's one commitment that we don't expect to
continue to fund.
Clifton E. Lind, Multimedia Games
- President & CEO: ...that we don't expect to fund, right. And in
addition to that, we've discussed the fact that our major expenditure in the
quarter that we're in and next quarter will be the placement of the stand-alone
units. And so we think that we have good visibility on what it's going to
require in our major markets. We have on hand the player stations that we're
going to use in our international and other markets where we see expansion
during the year, so we think we're very well positioned to keep expenditures
low after we get these purchases of the stand-alone units behind us.
David Vas, Banc of America - Analyst: OK, so, it's fairly
safe to say that from where you sit today, EBITDA in the first quarter will be
the bottom? As far as you can see today.
Clifton E. Lind, Multimedia Games
- President & CEO: We believe that.
David Vas, Banc of America - Analyst: OK. Randy, last thing,
could you help me break out from SG&A the R[esearch] & D[evelopment]
cost?
Randy Cieslewicz, Multimedia
Games - Interim CFO: It was [indiscernable], but I believe it's
$5.1 million. $5.2 million for the quarter.
David Vas, Banc of America - Analyst: OK. Fantastic. Thanks.
Operator: And
we'll take our next question from Kent Holden with Gagnon.
Kent Holden, Gagnon Securities - Analyst: Good morning.
Congratulations. I wanted to ask a question about the stand-alone products in
Oklahoma. The replacement machines that you're taking out, what becomes of
them?
Clifton E. Lind, Multimedia Games
- President & CEO: We have a use for them in our commitments that
we have in '07 to our customer in Mexico.
Kent Holden, Gagnon Securities - Analyst: OK. And how many
total pieces are we looking at?
Clifton E. Lind, Multimedia Games
- President & CEO: Well that of course depends on how many net
removals we do in Oklahoma, and that will be driven by what the market
dictates.
Kent Holden, Gagnon Securities - Analyst: OK, but you had
said you're currently at 13%, and you expect the majority of them to-
Clifton E. Lind, Multimedia Games
- President & CEO: Yes, and that will be a combination of our
machines and purchased third-party machines. Then it's premature to know
exactly how that mix will go, but certainly, based on the initial results and
the timing, we anticipate that we will be buying a large number of machines in
the next quarter and installing them.
Operator: At this
point Mr. Lind, please proceed with any closing or additional remarks.
Clifton E. Lind, Multimedia Games
- President & CEO: Thank you, Operator. We've obviously given you a
lot of information to digest this morning. Most meaningful is a trend towards
improved results, beginning this next fiscal quarter. We look forward to
reporting to you on a productive 2007. We look forward to the new process where
we'll be giving you new information to gauge our progress on a monthly basis,
and we want you to look forward to our first mid-January update. And then early
in February, our Q2 FY '07[2] results. Thank you, Operator.
Operator: Thank
you sir.
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