| Multimedia Games, Inc.
HOST: Mr. Clifton Lind
DATE: January 27, 2005
Operator
Good day, everyone, and welcome to the Multimedia Games first-quarter fiscal
year 2005 conference call and webcast. Today's call is being recorded. Once
today's presentations have been completed, we will conduct a 30 minute
question-and-answer session.
At this time, for opening remarks and introductions, I would like to turn the
call over to the President and Chief Executive Officer, Mr. Clifton E. Lind. Mr.
Lind, please go ahead, sir.
Clifton E. Lind, Multimedia Games - President, CEO
Thank you, Operator. This is Multimedia Games' fiscal 2005 first-quarter results
conference call. On the call with me today is Craig Nouis, our CFO.
The results we are reporting today are consistent with the guidance we provided
last November. Fiscal first-quarter net revenue rose about 14% over last year;
diluted earnings per share came in at $0.17, and EBITDA improved about 11% to
$21.5 million.
The first-quarter operating results are reviewed in the news announcement, and
Craig will provide some additional financial and accounting detail in a minute.
I will then provide some more perspective on our current markets, new markets
where we see Multimedia Games participating, and the status of our long-term
plans to further diversify our sources of revenue. We will then open the floor
for Q&A.
But first, Julia Spencer will get us started with our Safe Harbor language.
Julia Spencer, Multimedia Games - Director of Corporate Publications
Thank you, Clifton. I need to remind everyone that today's call and simultaneous
webcast may include forward-looking statements within the meaning of applicable
securities law. These statements represent our judgment regarding the future,
and are subject to risks and uncertainties that could cause our actual operating
results and financial conditions to differ materially. Please refer to the "Risk
Factors" section of our recent SEC filings.
Today's call and webcast may include non-GAAP financial measures within the
meaning of SEC Regulation G. A reconciliation of all non-GAAP financial measures
to the most directly comparable financial measure calculated and presented in
accordance with GAAP can be found on our website, www.multimediagames.com, in
the Investor Relations section.
I will now to the call back over to Clifton. Clifton?
Clifton E. Lind, Multimedia Games - President & CEO
Thank you, Julia. Before Craig provides additional financial detail, I wanted
once again to highlight the fact that despite the challenges that we have faced
and overcome in the past, and the new challenges that we will continue to face
in the immediate future, Multimedia is succeeding on two primary fronts that
should be important to our shareholders, now and in the future.
Specifically, we indicated over the last several years that one of the most
important things that we could achieve as a company was to leverage our
technology, IT and systems capabilities as a means to enter new markets, thus
reducing our reliance on Class II gaming, particularly in Oklahoma. While we
expect to remain a significant, if not the most dominant supplier in that
market, we recognized long ago that it wasn't in the interest of our
shareholders to focus solely on one market.
Our announcement this morning that we have won the Israel Lottery contract and
acquired substantially all of the assets of Sigma Games should provide an
indication of the direction the Company is taking beyond Class II.
I also wanted to emphasize that Multimedia continues to generate meaningful
operating cash flow and EBITDA. Therefore, capital allocation is an important
focus of our management and our Board. With over $20 million of EBITDA in Q1
'05, and an expected EBITDA of $19 to $20 million for Q2 `05, we invest a lot of
energy in evaluating and analyzing the optimum uses of available cash. With our
negligible quarterly net interest expense, and currently modest cash taxes,
Multimedia also continues to generate healthy levels of free cash flow before
investments in development deals.
We are aware that second-quarter EPS guidance is below Street consensus, but we
are of the opinion that last quarter's [EBITDA] and the expected Q2 EBITDA and
cash flow during the upcoming period, leading up to the placement of compacted
games in Oklahoma warrants consideration by the investment community.
Another item that plays a role in our free cash availability is CapEx
expenditures. Our CapEx expenditures for operations in FY 2005 are anticipated
to be significantly lower than last year's. And we are presently reviewing our
policies concerning future commitments to development projects.
While we did not repurchase any shares under the $2.3 million repurchase
authorization during the December 2004 quarter, we did invest in Sigma Games and
in the placement of 2,864 additional player terminals in California. We also
continued to invest in R&D, system and game development, approximately $4.1
million in the last quarter.
Our technology advantages remain one of our most important assets, and will be
the primary driver in our efforts for revenue diversification in the future and
in our growth plans. Management believes that the current uncertainty and
lopsided competitive situation in Oklahoma will be addressed in the immediate
future and for the longer-term when we can legally begin offering compacted
games. We believe [that] in Oklahoma we will earn back floor space, as our hold
per day improves to the level that we expect to be among the highest in the
market. So while we manage through the next several quarters and into early
fiscal 2006 rebuilding the value of the Oklahoma operations, we think that
investments by the Company in the Company are an excellent use of capital. And
you can expect us to be in the open market making share repurchases.
With our strong balance sheet and the potential to drive long-term returns from
our player terminal placements, we have moved aggressively to expand placements
at several markets over the last two quarters.
We also took this opportunity to upgrade our fleet of revenue-producing player
terminals and invested about $20 million for the terminals that we placed in
California last quarter. These player terminals will fill an expansion role in
the immediate future, whether in California or in some other existing or
emerging market. The California placements contributed income to last quarter's
results, and we continue to evaluate our future role in the California
facilities to determine the best means of deriving an ongoing, reasonable
economic return on this player station investment.
In Q4 FY `04 and Q1 FY `05, we made player terminal placements in Oklahoma,
pursuant to development agreements that provide Multimedia with both access to
floor space and a reasonable economic sharing agreement with our tribal
customers. Given the well-documented competitive pressures in this market and
the impact of non-licensed small companies, non-public companies, on our hold
per day, we conservatively foresee the return on these investments occurring
over a reasonable period of time, following our launch of a full array of games
to comply with the compact, once it is legally possible for us to launch these
games.
In addition to growing the business, we are devoting additional resources to
improving the operating performance of the Company. So we continue to evaluate
other applications for our capital, including the acquisition of companies or
intellectual property that can contribute to long-term growth and revenue
diversification, and to tools that can improve operating efficiencies.
We firmly believe that driving long-term shareholder value to be the primary
element weighing on the decisions and strategies that we employ. One tangible
indication of our intent to honor this commitment will be the open-market
repurchase of shares. Our goal is to be in a position later this fiscal year
where near-term returns on capital are more visible and quantifiable.
Furthermore, I wanted to note that while we have been building this Company
through high levels of player-terminal installation, we have also been investing
in a significant way in R&D, government relations, and new-market development,
and have had legal and other costs in support of our expected expansion. These
costs were factored in throughout 2004, and in Q1 FY `05. And we expect them to
continue to be factors in each of the remaining quarters throughout FY `05.
Our revenue diversification initiatives are substantial and aimed at a broad
number of markets. We expect business proposal efforts to be at all-time highs,
not only for lottery products and for slot monitoring systems to assist
regulators who have oversight responsibilities for video lottery and slot
operations within their jurisdictions, but also for other gaming systems based
on evolving technology.
And we expect to play a greater role in Class III and commercial casino gaming.
We have the technology, and it is incumbent upon us to leverage its value into
as many markets as we can. We will also do so on a disciplined basis with an eye
for delivering reasonable returns on our investments to our shareholders. For
example, late in Q1 FY `05, officials of the state of Maine announced the
results of an RFP for a competitive procurement process for the acquisition and
operation of a central system for remote monitoring of slot machines.
With all the big names putting in proposals, although a competitor was
ultimately awarded the contract, what you may not know was that the technical
and system support assessment of the various systems providers was
overwhelmingly won by MGAM. Not in one category, not in two categories, but in
each and every category except price, Multimedia was the highest-rated company.
Although the company that won the contract significantly underbid us, we
continue to believe that delivering a superior product at a fair price will
serve both our customers and our shareholders well in the long run.
This was a great moral victory for our staff of professionals, who understand
the lottery segment and the systems and technology required to be competitive.
I'm extremely proud of Multimedia's executive team, as well as our technology,
content operating and system support teams, who continue to impress our
customers and potential customers, domestically and now internationally--with
the Israeli win--on a worldwide basis.
Our recent revenue, EBITDA, and cash flow, contract awards and other metrics
continue to indicate that Multimedia is a healthy, competitive company. The
depth of our gaming systems, gaming engines, content and IT are at an all-time
high. And we are well prepared for the challenges in the existing markets and
the opportunities that we encounter as we seek to expand its new markets.
I'd now like Craig to provide some additional comment on the first-quarter
results; then, I will run through a few additional items. Craig?
Craig Nouis, Multimedia Games - CFO
Thanks, Clifton. This morning, we reported results in line with the guidance we
provided on November 17, 2004. Net income for the first quarter of 2005 was $5
million, with EBITDA of $21.5 million and diluted earnings per share of $0.17.
We provided details on our operating results in this morning's press release.
Let me take a few moments and review some specific items.
During the quarter, our installed base of Class II Charity and C-TILG player
terminals increased sequentially by 2,775 units, or 21%, for a total of 16,179
player terminals as of December 31, 2004. As many of you are aware, the
sequential quarter increase was primarily the result of additional placements of
2,864 C-TILG units in California, resulting in a total of 3,380 units. On a
year-over-year basis, the installed base increased by 5,458 units, or
approximately 50%.
Total revenues during the first quarter of 2005 increased approximately 14% to
$39.2 million compared to the prior year period, primarily as a result of a full
quarter of operations in both the charity and C-TILG market. Revenues generated
by our higher installed base were partially offset by decline in the overall
network average in the hold per day.
In addition, the December 2003 quarter benefited from the sale of 239 units,
compared to 43 units in the current December 2004 quarter. SG&A expenses
increased $3.4 million, from $13.4 million in the December 2003 quarter to $16.8
million in the December 2004 quarter. The increase continues to reflect higher
salaries and wages and related employee benefits and taxes due to the additional
personnel hired to develop our gaming systems and content, and to monitor and
develop proposals to address opportunities in both domestic and international
markets.
The increased number of player terminals in the field compared to the December
2003 quarter resulted in higher levels of repair and maintenance expense, and
transportation and related costs of approximately $687,000. In addition, legal,
professional and lobbying fees increased approximately $854,000, primarily
related to our development of new products and entry into new markets.
Current quarter SG&A expenses were $809,000 lower than the SG&A expenses of
$17.6 million for the September 2004 quarter, primarily due to a reduction in
maintenance expense, transportation and related costs, and advertising and
promotion costs of $1.9 million, compared to the September 2004 quarter. This
decrease was slightly offset by an increase in legal, professional and lobbying
fees as a result of research of new products and entry into new markets.
We are currently in the process of complying with Sarbanes-Oxley Section 404.
While it is hard to predict the costs associated with this effort in fiscal
2005, we expect to spend in excess of $1.2 million related to the documentation
and testing of our internal controls, including the estimated fees from our
external auditors.
Amortization and depreciation expense continue to increase as a result of
significant placements in California. Accordingly, amortization and depreciation
expense rose $5.4 million, or nearly 70% compared to the prior year period, and
approximately 20%, or $2.2 million on a sequential quarter basis. To put this
into some perspective, the increase in amortization and depreciation expense for
the first quarter of 2005 alone impacted diluted earnings per share by
approximately $0.05.
As a reminder, we depreciate the cost of player terminals over a 3-year life.
And it is our current policy to continue to depreciate player terminals if we
remove the player terminals from the gaming facility.
Cash and cash equivalent as of December 31 totaled $6 million, an increase of
$1.2 million over September 30, 2004. Cash generated from operations was
approximately $12 million. And we used over $30 million in cash for investing
activities, primarily related to capital expenditures of $23.4 million and
advances under development agreements of approximately $10.5 million.
During the quarter, we borrowed an additional $10 million under our term loan,
and drew approximately $10.5 million under our revolving line of credit. I would
like to point out [that] we increased our revolving credit facility from $10
million to $15 million, and increased our term loan by $10 million during the
quarter. The increased level of debt during the quarter was primarily driven by
amounts advanced under development agreements. Since December 31, 2004, we have
reduced amounts outstanding under our credit facility by approximately $6
million, which gives us $9.6 million available under our current revolving line
of credit.
Our accounts receivable increased from $10.4 million at September 30, 2004 to
$14.4 million at December 31, 2004. We normally experience an increase in our
receivables during the December quarter, as the accounting departments for many
of our customers are closed during the last week prior to December 31.
Currently, our receivables are approximately $10 million, which is in line with
our normal levels.
Notes receivable decreased during the quarter, from $32.9 million at September
2004 to $31.5 million as of December 31, 2004. The reduction primarily relates
to payments received of approximately $7.2 million from the prior sale of player
terminals, and repayments of advances made under development agreements. This
was offset by additional advances made under development agreements of
approximately $5.1 million.
Finally, I just wanted to note that our annual shareholders' meeting this year
is scheduled for March 2, 2005 in Austin, Texas. Now, I will turn the call back
over to Clifton. Clifton?
Clifton E. Lind, Multimedia Games - President & CEO
Thank you, Craig. Following up on my initial comments, I wanted to reiterate
that the core focus for Multimedia is to continue to leverage our technology,
intellectual property, content and system capabilities to continue to offer new
products for both existing markets and for the new markets we're seeking to
enter. To that end, I would like to leave you with four thoughts.
We can achieve growth in Class II and Class III in the Oklahoma market, based
upon our ability to deploy our new games and compete on a level playing field.
We believe that Multimedia will displace many of the games that are currently
operating in Oklahoma, but once it is clear that we can legally offer compacted
games. Until we can legally operate compacted games, our market position may
change in Oklahoma temporarily, because we're not going to be guilty of "gun
jumping" and jeopardize our licensing initiatives in other venues.
We believe we will begin to rebuild market share across the state once the
entertainment value of our initial and our continually evolving compacted games
become evident to the players.
Thought number two is [that] we can also achieve further growth and expansion in
the charity bingo market. We continue to expect one or two new charity
jurisdictions will open in both FY `05 and FY `06. We are also working with our
existing customers in our existing charity markets to evaluate other
opportunities for growth within those markets.
California is a vast and expanding gaming market, and one in which we have
developed important relationships and a meaningful installed base. We can't
project what he installed base will look like in the future period, as that is
largely in the hands of the tribes' decisions about which way they take their
gaming in California. But with the flexibility of our systems, we see the
opportunity for us to continue to play an important role in that state.
We are also well positioned for growth in lottery markets, where we can very
quickly and very cost effectively provide jurisdictions with turnkey systems
that enable them to operate or monitor a wide variety of gaming systems. There
are lottery opportunities for Multimedia, both domestic and internationally.
There are, of course, other well-entrenched competitors also seeking to move
into or retain these markets. But in a world where adoption of leading-edge
technology has become the norm, we see an important opportunity for MGAM in the
systems and solutions we provide.
With that, Operator, let's open the floor for questions.
Operator
(OPERATOR INSTRUCTIONS) Jeff Martin, Roth Capital Partners.
Jeff Martin, Roth Capital Partners - Analyst
Hi, Clifton. Hi, Craig. Could you give us an idea of the net placements and
removal or--I'm sorry, gross placements and removals in California--I'm sorry,
in Oklahoma specifically during the quarter.
Craig Nouis, Multimedia Games - CFO
We had roughly a little bit more than 1,000 units of additions in Oklahoma and
roughly that same number in take-out.
Clifton E. Lind, Multimedia Games - President & CEO
Jeff, let me interject here that at least part of the removals in Oklahoma were
our requested removals, as we took player stations out of the field that were
underperforming and put them into the remanufacturing process to upgrade them
for our next-generation platform that will becoming out later this quarter.
Jeff Martin, Roth Capital Partners - Analyst
Ok, and could you help characterize--you know, you said you probably have some
March placements for the compacted games--can you help characterize how the
deployment will go and how quickly do you think you'll get maybe half your
installed base to that type of gaming platform?
Clifton E. Lind, Multimedia Games - President & CEO
Well, the placement of the compacted games will go on a tribe-by-tribe basis.
Our largest customer has indicated the desire to continue to run a very large
number of Class II games because the performance of those is quite exciting in
their facilities. So I think that [the placement will happen] as soon as the
final specifications, which we think are nearing completion, are finished. And
we can see that the games that we believe are going to be compliant with the
specifications of the hardware, which we believe we have upgraded to the
specifications. We will begin to deploy those on a location-by-location basis,
as the facilities ask us to do so.
Most of the tribes that we are in contact with daily that we do business with
are going to start off not with player station upgrades, but with putting in
table games, which should be an advantage to the games that are currently
playing in the various facilities. I would not be surprised if in February, some
tribes began installing additional games that are going to be compliant under
the compact. However, I think the vast majority of the installations of
compacted games will be very late in the quarter or early next quarter, as the
tribes themselves have to start paying taxes on these games as soon as the
gaming laboratories have certified each of the individual games and vendors'
hardware as being compliant.
So it's not going to be a situation where one day a switch is flipped and all of
the machines in Oklahoma across the board go to Class II games. It will be a
gradual process and on a tribe-by-tribe basis--you know, with the tribal
councils, the tribal gaming commissions making the decision of when to switch
and whether or not to continue running Class II or to run exclusively the new
compacted games. Either way, we look forward to the opportunity to begin placing
our compacted games in the market. We think our heaviest placements will
probably be next quarter, as opposed to the current quarter that we are in, just
based on the timing that we are getting from our tribal customers.
Jeff Martin, Roth Capital Partners - Analyst
Okay. And what is the pricing like on the compacted games relative to the
current operations?
Clifton E. Lind, Multimedia Games - President & CEO
There is no question that there will be a change in the pricing structure at the
larger facilities and for the compacted games. But we are delighted with that
prospect, because once we are able to run the compacted games, we expect our
hold per day to increase.
There are other manufacturers who have indicated that it appears this market
will stay substantially a revenue-share market. We believe that is the case for
a number of reasons. But the revenue share will certainly be lower than the
levels that we enjoy. And it appears that the other vendors are setting a market
rate revenue share in the low 20s [percent] for the larger facilities.
We are certainly not going to lose any business over the revenue share, because
we think that net-net, once the players have seen the value of our
to-be-released compacted games, that we will actually start netting more per
machine than we are with our current revenue share structure, and not offering
games that compete with the current one-touch games that are out there in the
field. So we see it as a net-net opportunity for Multimedia, and certainly by
the last quarter of the year, when we think there will be substantial shifting
to the compacted games having been completed.
So we expected compacted games to be on a different level, anticipated it, and
look forward to just being to offer compacted games [and] achieve a higher hold
per day. And therefore, that is why we believe that we are accurate when we say
net-net, we will earn more per machine per day from the new relationship than
the situation we are in today, where we are not offering any one-touch machines
or any games that are not bingo-driven in that marketplace.
Jeff Martin, Roth Capital Partners - Analyst
When you say net-net, do you expect to earn more? Are you talking about making
improvements to levels 10% higher--20, 30, 40, 50% higher? Where do you think it
improves to relative to where we are today on a net revenue basis?
Clifton E. Lind, Multimedia Games - President & CEO
Well, certainly, I see the holds per machine having the potential to go up 50%
to 100% by the end of our fourth quarter. And for the compacted games, our share
of the revenue would be coming down a third. So, Jeff, that is a guess. As you
know, we earn our business every day. That is what we think is a reasonable
expectation at this time.
Jeff Martin, Roth Capital Partners - Analyst
Do you think table games will take away from floor space of yourselves and your
competitors?
Clifton E. Lind, Multimedia Games - President & CEO
Table games will certainly take away from floor space in the facilities that are
not expanding or [do not] have expansion plans underway. However, I'll say
[that] in the past when the tribes were able to run table games, although it was
later found that they did not have the authority to do so, that for the
facilities that put in table games, the experience was that the hold per day on
the machines went up 20% to 30%. Because new players came into the facilities,
and they stayed longer, as one member of a couple played the table games and
another member of a couple stayed on the gaming terminal.
Jeff Martin, Roth Capital Partners - Analyst
Okay. My last question, and then I will hop off and let others get on, is on the
liquidity front. In your 10-K that you filed a month ago, you mentioned that
total capital obligation of about $65 million for various things--and it seems
to me as though you've got to find some additional capital elsewhere relative to
your current availability. Could you kind of give us an idea strategically what
you plan to do to meet all those obligations, or something that may not apply.
Clifton E. Lind, Multimedia Games - President & CEO
We do not believe that over and above what we have already arranged, we need to
have any additional capital. We have not only as Craig talked about--we
increased both the terminal and working capital loans during the last
quarter--the availability under it, but also, we have an additional banking
facility available to us that will take care of all our current commitments
under all of the scenarios that we have forecasted. As in most companies, we do
an expected, an optimistic, and a pessimistic [scenario], and under all three
situations, the bank financing, that we have arranged today is adequate to take
care of our needs, consistent with where we are today on commitments.
Jeff Martin, Roth Capital Partners - Analyst
Okay, and I apologize. I do have one more question. Could you give us an idea of
what deployments look like on the development contracts for the remainder of
this year--kind of timing and magnitude?
Craig Nouis, Multimedia Games - CFO
Jeff, the next scheduled development agreement will be late in our fiscal year.
And we would expect that to be a facility that would hold anywhere from 800 to
1,000 additional machines. But that will be later in the year.
Operator
Ryan Worst, CL King.
Ryan Worst, CL King - Analyst
Just a question on the revenue per day in Class II facilities--you know, you are
down a bit from the fiscal fourth quarter. Could you kind of break out how much
of that was due to seasonality, competition and pricing if there was any change
in the quarter?
Clifton E. Lind, Multimedia Games - President & CEO
All of those things would require speculation on our part as to what the
different components of that were. I don't think Craig has any numbers that we
can share with you that would be meaningful to you that would not be pure
speculation on that. Craig?
Craig Nouis, Multimedia Games - CFO
Obviously, we had a decline sequentially in our hold per day. But there's no way
to attribute it to various impacts. We know that there are a number of things
that impacted it, but there's no [way to] break it apart by line item.
Clifton E. Lind, Multimedia Games - President & CEO
Let me say that one of the things that it is not the result of is competition
from other licensed public companies. Our games, our Class II games, continue to
perform well, when compared to any other bingo games that are multi-touch games
that are being provided by any other public, licensed company.
The fact that we have let another quarter go by without responding to the games
that do not appear to be legal that are all one-touch games is what continues to
have the impact. And that is why, Ryan, we are being what we believe is
realistic about our ability to get out of purgatory over the next two quarters
and not believe that that's going to happen next week or even next month.
Because it does not appear to us that a substantial number of our existing
customers are going to have the incentive to formally adopt the compacted games.
Many of them are running the games already that have to go through the gaming
laboratories for certification. And once the specifications are finally adopted
and complete and endorsed by each of the tribal customers, [they] will then [go
through] the process of sending each one of those individual games to the gaming
laboratories for certification. Because we expect to have business from both the
racetrack and the tribes, we have to make sure that we are not guilty of gun
jumping, because there are specific penalties from the racetrack side for
companies who jump the gun and start running games that are not approved by the
gaming laboratories as compliant with the final specifications.
So the competition is not from any other major public company that is affecting
our hold per day during that quarter, but continued competition from continued
employment by unlicensed, non-public companies of one-touch games. And quite
frankly, we think we will do a rather handy job of displacing [them], as I have
said, once the entertainment value of our compacted games are exposed to the
customers. However, those other vendors have earned some loyalty from their
customers. And it will take time for us to earn it back. And that's why we are
trying to be realistic about the view for this current quarter that we are in.
Ryan Worst, CL King - Analyst
Right. I'm just trying to get a handle on the pricing impact, I guess, more so
than anything else. Is the pricing impact, the compression there, coinciding
with the introduction of the compacted games? Or is that also the bingo games
that you have now in the market and your current--is the pricing coming down for
those games?
Clifton E. Lind, Multimedia Games - President & CEO
To date, there has not been any meaningful change in the pricing for any of our
bingo games. We believe the change in pricing will actually occur at the time
that the compacted games are installed.
Ryan Worst, CL King - Analyst
And then, do you have any update on your Casino Commander System(TM), and maybe
an outlook for where that system could go in the future? And also, about your
game placements both in Alabama and Oklahoma, where do you expect the Alabama
placements go in the quarter? I know a competitor of yours had said that they
have a significant backlog for Alabama. But obviously there are tribal casinos,
as well as charity there. So what's the outlook for that?
And then, maybe a little more color on the removals--did you expect the removals
to occur in Oklahoma? Was it mainly just the large casinos in and around the
Tulsa area where you got hit, as far as removals? And what is the outlook for
removals going forward, as much as you can provide?
Clifton E. Lind, Multimedia Games - President & CEO
Let--the answer to a number of questions there--yes, we have a backlog in
Alabama. No, we do not have any backlog that is in our current forecast having
to do with tribal facilities there. Our commitment to our charity operators
there was that we would pass on one particular procurement that went out last
quarter or maybe even a little while before that. We refused to bid on providing
machines for a proposed upcoming tribal expansion. And we are focusing on our
successful charity operations there. So we do have a backlog, and the number of
that backlog is, by agreement with our customers, confidential.
In addition to that, there are four casinos, three of which are current
customers. One is a new customer for us in a new jurisdiction, that is in line
to have installations of Casino Commander in a time period that will probably
coincide with the 60- to 120-day time period.
We decided after the results of our focus groups to add additional features to
the Casino Commander product. And so we held up on an earlier release and added
additional features that make it an even more powerful tool. And by the end of
this quarter, we will have it operating in at least two venues, and by the
middle of next quarter to be operating in at least four venues. Interest remains
high in that.
And Ryan, I did not write down your other question, so would you repeat your
unanswered question?
Ryan Worst, CL King - Analyst
Sure. Just going back to the Casino Commander, is that in Class II or Class III
facilities where you expect to place those next?
Clifton E. Lind, Multimedia Games - President & CEO
Both.
Ryan Worst, CL King - Analyst
Both. Okay. And then, I would just like more color on the removals--
Clifton E. Lind, Multimedia Games - President & CEO
Oh yes, I'm sorry.
Ryan Worst, CL King - Analyst
And what you think the outlook looks like.
Clifton E. Lind, Multimedia Games - President & CEO
Ryan, we have historically been very supportive of small tribes and continue to
try to do so today. However, with the fact that we were in the process of
upgrading our fleet to enable us to widely distribute a new platform that we
will be putting out in all of our venues in the next six months, we went to some
of our tribes that were simply not profitable operations. And we took some of
the machines back by mutual agreement. We have, however, continued, in order to
support certain tribes, we still have some machines out there that are
marginally profitable for us that affect our network average. But in some cases,
it is the majority of the revenue that the tribes have. And so, we are trying to
be sympathetic with that.
And there were some large, well-publicized take-outs during the quarter from
tribes that we discontinued doing business with because we did not want to
change our revenue share basis on Class II games. We think we will earn our way
back into those facilities.
We also plan--you will see some additional take-outs this quarter, both as some
of our better customers make room for table games, which we think net-net will
help our hold per machine, both for Class II and the compacted games for the
reason I have stated before. And also, because one of our major customers is
under a major expansion and refurbishment program, they actually closed the part
of the facility that we were in to renovate the entire facility at once. So this
quarter, we will have some takeouts there. We expect that we will put those
machines back into the facility in the following quarter, once the facility
renovation is complete. Craig, do you want--it was a little bit unclear to me,
Ryan, whether you were asking about last quarter or the current quarter we are
in. If you will restate your desire, maybe Craig will give you some more color.
Ryan Worst, CL King - Analyst
No, I mean, you provided color on the last quarter, I guess. In this quarter, is
that the major displacement--potentially, that one casino that is renovating? Do
you expect any other--or where do you expect the game count to be net-net
relative to the fiscal first quarter in the fiscal second quarter?
Clifton E. Lind, Multimedia Games - President & CEO
None of the major installations that we have in what we consider to be our order
backlog right now are going to occur this quarter. And the effect of taking out
that large block of machines out of the facility that is being renovated, and
the fact that we have an aggressive remanufacturing program underway, we're
pulling machines back in right now to get ready for re-release in our Q3 FY `05,
when we think that the majority of the compacted games will go out. I expect
that in the Oklahoma market, we will be down a little bit by the end of this
quarter but would expect to regain that as we put out the new platforms and the
compacted games in Q3.
Ryan Worst, CL King - Analyst
Okay. I'm sorry, just two more questions. One, could you comment on the letters
from the NIGC, where the process is there?
Clifton E. Lind, Multimedia Games - President & CEO
As you know, several of the tribes have been concerned, we found out through
public information, [and] have gone to Congress and asked for some clarification
on why NIGC has this interest. We intend to cooperate fully with the regulators.
One of our tribal customers affected has asked for a meeting with NIGC. We
expect to get some clarification from them on what their exact concerns are with
the way that the transactions have been structured. And we are letting the
tribes take the lead on that.
It is absolutely ridiculous for me to speculate on what the action or the
outcome of the regulatory agency will be. But it does not seem to be something
that is going to be resolved very quickly, nor do we expect [that there will be]
necessarily any further immediate action. As I've said, we will work with the
tribes to try to comply with any of the Commission's requests, once we
understand what the fundamental issues are and what the options are to resolving
them.
We are not the only vendor involved. There have been a number of these letters
on this topic issued to many other tribes and vendors. And there is some reason
to believe that through a series of meetings that there will be clarification on
the issues, and [that] an acceptable resolution to all parties is the likely
result. We are quite flexible in the way that we restructure our deals, Ryan,
once we understand what the real issues are. We are just struggling to
understand those issues.
Ryan Worst, CL King - Analyst
Okay. And then just--very last one. How much cash do you have available for
share repurchases?
Clifton E. Lind, Multimedia Games - President & CEO
Well, that's a question that is a little bit difficult to answer between--I
mean, we have wide latitude from the Board on what we can use our cash for. We
have adequate cash on hand, we believe, to do a consistent and orderly
repurchase program; certainly, as long as the stock stays at the levels that it
has been in and we are likely going to be in for the immediate future. You can
expect us to be very active in using all of our adequate cash.
I have a number of shares, as you know, that we're authorized to repurchase. And
we are going to look at it every day and put as much cash as we believe and the
Board believes is prudent into those repurchase agreements. But we have lots of
availability should we determine that putting the majority of our cash in that
direction is what we should do, both from additional ability to borrow, and from
existing cash flow, and from the fact that we made substantial investments in
improving the fleet of rental units last year so that we wouldn't have to do it
this year. That we feel that we are going to have an impressive amount of cash
available to get into the marketplace now.
What you might consider impressive and what we might consider impressive may be
two different things. But the proof of the pudding will be in the eating here as
we--it is possible for us to get back in the market what we get back in the
market and we'll be reporting quarterly on our progress on the repurchase.
Operator
David Bain, Merriman Curhan Ford.
David Bain, Merriman Curhan Ford - Analyst
Just a follow-up on the Casino Commander. Can you give us an order of magnitude
of the initial installs at the four halls, and also pricing that you'll be
utilizing for the product?
Clifton E. Lind, Multimedia Games - President & CEO
The pricing varies in the commercial casino market. There will be a combination
probably in most situations, a sales model with a meaningful ongoing revenue
share. In that, pricing will be consistent with what you think the premium
pricing is for premium units that are going into that market, and supplemented
by some revenue share, David. In the other markets that we are taking it into,
have requested commitments to put it into, it's going to be on a premium
revenue-share list.
David Bain, Merriman Curhan Ford - Analyst
Okay. In the press release, you speak about the larger halls and you did again
on the call, going to a 20% split possibly. But this does not include a
modification of the development agreements at all, is that correct?
Clifton E. Lind, Multimedia Games - President & CEO
There has been no discussion today with any of our tribes that are under--doing
anything but honoring their existing development agreement. If they have an
agreement that the revenue share applies to either Class II or Class III, it is
our belief that they will honor it. And our discussions to date have been that
they will honor it.
David Bain, Merriman Curhan Ford - Analyst
Okay, this may be tough to answer--but given that, and then given that some of
the smaller tribes stay at Class II, so you maintain price integrity with those
tribes--the overall split in Oklahoma should be north of 20%?
Clifton E. Lind, Multimedia Games - President & CEO
I think there's no question about that.
David Bain, Merriman Curhan Ford - Analyst
Okay. And then--there has been much discussion on the Israeli contract--can you
give us details of what that could mean in the future? And also how that
economic model should work--how we should be thinking about that?
Clifton E. Lind, Multimedia Games - President & CEO
The Israeli contract for the first product that is covered is a sales contract
for a system and a specific number of units, with the opportunity for the
operator to acquire substantially more units over time. And then, we are in the
process of discussing some other product developments for them that they have
asked us to consider, which would bring meaningful new product lines and
meaningful new revenue to our Company. Other than that, all terms of the
contract for future development are confidential. And the initial order is just
that, an initial order, and that is why there's so little detail given on the
size of the ultimate contract because it has the ability for the customer to
expand it meaningfully.
David Bain, Merriman Curhan Ford - Analyst
Okay. And I guess--can you speak, you talked about--
Clifton E. Lind, Multimedia Games - President & CEO
Just a final question: revenue on that contract will be realized later this
year, not in Q2, possibly in Q3, more likely in Q4.
David Bain, Merriman Curhan Ford - Analyst
And can you speak--you talked about entering one to two charity markets by the
end of this fiscal year. Can you talk about the significance of those two
potential markets? If you could maybe even compare it to say, [the ones] in
Alabama?
Clifton E. Lind, Multimedia Games - President & CEO
There are five potential markets that may change this year. The ones that are
likely to produce revenue are likely to do it in Q4, and those that are small to
medium markets. The larger markets we expect that may get approved this year
would not produce revenue for us until FY `06. And the ones that are likely to
produce revenue this year would be small in comparison to Alabama. The ones that
are likely to go in the revenue next year would be substantial.
Operator
Bill Lerner, Prudential.
Bill Lerner, Prudential - Analyst
Thanks for letting us sit in on your first couple of one-on-ones there. I just
have a few--
Clifton E. Lind, Multimedia Games - President & CEO
We will give you the same opportunity.
Bill Lerner, Prudential - Analyst
Just in the spirit of keeping it short and let other people ask questions, I
have just got two or so. Okay? One is really just a comment. Just in general,
thinking about the Alabama comment and being beholden to VictoryLand and
GreenTrack. Now, you guys are the only ones, it's clear it seems, protecting
your customers. But it is unclear that they are necessarily looking out for you.
The problem is this is ultimately impacting shareholders. So at what stage do
you revisit the strategy? You know, maybe it is a rhetorical question. But
ultimately, does it make sense? Ultimately, well, we could talk about that off
line--but I wanted to throw that out there. And then the other--
Clifton E. Lind, Multimedia Games - President & CEO
Let me say that we had a specific agreement concerning one particular facility,
Bill. But as you know, you have to always look at the issue of competing against
yourself and diluting your opportunity at one facility by supporting another one
that is not very far down the road. It's a business decision that we will look
at with a view toward protecting the shareholders in every instance.
Bill Lerner, Prudential - Analyst
Okay. And then, can you just talk a little bit about Sigma? What's going on
there? It looks like that is a foray in addition to what you guys are doing with
Casino Commander into Class III tribal and commercial. Is there more to it,
number one? Also, you did not disclose any of the financial details; should we
assume from that that it is completely negligible? Or are you assuming they're
dead? A little more color on that would be real helpful.
Clifton E. Lind, Multimedia Games - President & CEO
It is an asset purchase with the option, if we choose to do so at the end of the
day, to purchase the stock of the Corporation. The assets that we purchased are
ones that are meaningful to us in our initial entry into the Class III gaming
market for Native Americans.
The intellectual properties, at least one of the patents, is something that we
will incorporate across all of our markets and is a feature that we think is a
good feature in all gaming venues. The titles that we purchased and the proven
video poker games will be helpful for us in both the Oklahoma market, where
there will be at least some percentage of the games that [in] each facility will
be video poker games. It was a quick way for us to be able to respond with
proven games in that market. We have our own video poker games, that once it is
legal for us to put them out there, we will put them out there.
And there's some certain licensing agreements that they have with other
third-party theme owners that we think will be used in a number of our markets.
The fact is that it was not a substantial financial drain on resources.
Bill Lerner, Prudential - Analyst
Okay. That's helpful. And then the last one is just a tag onto the Israeli
contract. Should we assume, and maybe your guidance already assumes this, should
we assume it's a New York-like situation, where it's dilutive to earnings for a
period of time until it ramps, even with the initial order? Or if it becomes a
larger-scale story, is it going to be dilutive for a period of time?
Clifton E. Lind, Multimedia Games - President & CEO
It was not bid and should never be dilutive to earnings. The fact is that there
are progress payments up until delivery, and then after the acceptance period,
the final payments are made. And it is after the final acceptance of the system
that we will be able to recognize the revenue off of it.
Operator
David Katz, CIBC.
David Katz, CIBC - Analyst
I had a little trouble getting logged on in the beginning, so if I'm repeating
anything, I will apologize in advance. Firstly, I was up at WinStar in December.
And I guess I was there just before the grand opening of the new porte-cochere
and the expansion and all that. How is that doing?
Clifton E. Lind, Multimedia Games - President & CEO
We are very pleased with the results that WinStar [has had] since the formal
opening, and the supportive management to actually let the facility begin
realizing its potential. We are very pleased.
David Katz, CIBC - Analyst
Well, if I could just probe a little bit more there, just thinking about in
terms of dilution of win per day, is there any? And I guess one of the other--I
didn't meet the new GM when I was up as well. And I know there has been some
turnover in that spot in the lineup. What is your perception about how well that
is going?
Clifton E. Lind, Multimedia Games - President & CEO
I think that the changes that the tribe has made and will ultimately make will
be healthy for everyone involved. As I said, we have been pleased with the
results of the grand opening. And the tribe and the operators were committed to
not prematurely opening the facility before they thought the training had been
completed. They are following the same disciplined approach to getting ready for
the table games, which we think will help that facility in particular a great
deal.
The problem that we had with the low performance of games, and certainly in
certain facilities is not one that in the future will be caused by WinStar.
Certainly, putting the additional machines into WinStar and then not being able
to promote them or advertise the fact that they were there, or to build on the
Players' Club capabilities that we have there at WinStar delayed the ramp-up in
the hold per day for all of the machines. But we're pleased with where we are
today.
David Katz, CIBC - Analyst
Again, if I could just, and again, if I missed this, I apologize, but [for]
California, Pechanga and Morongo, can you give us an update as to how many units
are sort of in place as Class II? And how many are turned on, and sort of when
they will all be turned on, etc.?
Clifton E. Lind, Multimedia Games - President & CEO
Okay. Substantially--well, all of the machines except 900 were in play as C-TILG
during the month of December, [and] that number was 3,380 machines. All of those
machines except 900 either are today back in play or will be in a matter of
days, as the casino readjusts its floor. The 900 that are in storage at the
facility at Morongo, it is unclear whether or not those will be put back in play
at Morongo or whether they'll be used in another facility in California, or
whether we will use them as part of the fleet that we need in Oklahoma. But
those 900 machines, which are the only ones that are not being utilized today,
in the reasonably near-term will be put back in revenue in one place or another.
David Katz, CIBC - Analyst
So all the ones that we sort of ended off the quarter with except 900 will be in
play as Class II pretty much throughout this quarter, except for a week or two
or three?
Clifton E. Lind, Multimedia Games - President & CEO
That's a question that is better asked of the tribal governments, David. As you
know, they have both remained in good-faith negotiations with the governor's
office for a compact, so I cannot speak for the tribe. But at least for the
immediate future, until they either negotiate a compact or decide to do
something else, it appears that those games will be played as Class II games.
David Katz, CIBC - Analyst
Okay. Just two more quick ones on this topic, because this has me a little bit
confused. At one point, my understanding was that the pricing with these two
tribes was the matrix pricing that has been discussed previously, such that if
the units were placed as Class II and they begin to earn less, that the revenue
share that goes to MGAM would actually go up. Is that an inaccurate
understanding?
Clifton E. Lind, Multimedia Games - President & CEO
As you are aware, we have a specific agreement for the video lottery terminals.
And now we're in the process of renegotiating a new agreement for Class II
games. So I can assure you that any agreement that we negotiate will be
profitable for Multimedia Games, or the machines won't stay. We are, as we
speak, in good-faith negotiations with the tribes to try to see how we best
provide the flexibility the tribes need and to also give us a fair return. And
the performance on the Class II machines has been good compared to what the
prior performance of Class II machines was in California before we converted
those machines to the video lottery games.
David Katz, CIBC - Analyst
And lastly--
Clifton E. Lind, Multimedia Games - President & CEO
There's ample profit in the Class II gaming scenario for both the tribes and
Multimedia Games to be treated fairly.
David Katz, CIBC - Analyst
And just one more on that issue, which is the posturing has been among those
tribes that they plan to fight the fight, as far as TILG games being illegal. In
fact, as you know, we did meet with those tribes at some point in December. Even
as late as last week, they indicated that they are taking a hard stance on the
legality of TILG. And yet, they switch the games out, which seems to be arguably
a confusing step to take. I know this is sensitive and all that. But can you
sort of help me get my head around what their position is and how much--who has
got leverage where and so on? How can you help me there?
Clifton E. Lind, Multimedia Games - President & CEO
Let me first talk about the past. I do not presume to speak for the tribes. But
the governor's office took the position that continuing to play the games as
C-TILG games was tantamount to a material breach of the existing contract.
Obviously, the tribes and their tribal councils and governments and gaming
commissions, who were always operating in the interest of their tribal members,
could not allow the state to declare, even inappropriately, a material breach.
And so, the tribes informed us that it was their decision to comply to the
letter with the agreements that they either worked out with the state or did not
work out with the state. And that they wanted to meet the letter of the initial
letter that they got. We were honored to help the tribes comply with that.
The games were played throughout the New Year's weekend and then immediately,
the following Monday, we began converting all the games to Reel Time Bingo 2.0;
that was all completed in a matter of 3 days. It required some glass changes and
some reregistration of some machines. And the games were all converted within
the request, consistent with the request from the tribal governments.
One of the tribes did not reach a written agreement with the state. And
therefore, they asked us to comply with another part of the agreement, which was
to work with them on actually removing the machines from the facility and then
re-installing the machines in the facility. We were happy to do that. And that
was not done at solely the expense of Multimedia Games.
The tribes are back in play at Pechanga with substantially all of the machines
running as Class II games, and at Morongo with all but the 900. And they
continue their good-faith negotiation. We think that Multimedia will continue to
have a meaningful number of machines operating at both of those facilities, not
only for the immediate future but also at least for the intermediate future.
The type of games that are offered there will be solely at the discretion of the
tribes. It would be very presumptuous of me to speculate on whether or not the
tribes will actually work out some other arrangement with the state or try to
get into court with these issues. Whatever the tribes decide to do, as long as
it continues to be profitable for Multimedia Games, we will continue to do what
we have done in the past and support the tribe. Other than that, David, I cannot
speculate on when the tribes might try to get the TILG issue back in court, and
even if they will ultimately try to do that. We will certainly support them in
whatever their decision is.
David Katz, CIBC - Analyst
And then let me ask one more split-second question here, and I apologize as
everyone else did. On Israel, did you give any specifics as to what the cost of
rolling out that system is? And sort of what order of magnitude return you're
looking for or any sort of modeling help there?
Clifton E. Lind, Multimedia Games - President & CEO
I will only say that we have reasonable profit margins that I think the market
will agree are reasonable profit margins for the nature of a typical sale to [a]
lottery.
Operator
David Fondrie, Heartland Funds.
David Fondrie, Heartland Funds - Analyst
I [would] just like to follow up, I guess, the question in respect to
California. I thought in your prepared remarks you suggested that they were
break even, absent depreciation. Could you clarify your opening remarks
regarding the California machines?
Clifton E. Lind, Multimedia Games - President & CEO
The California machines have been in play for a very short period of time. And
so we took a very conservative approach in our expectations for the machines.
The fact is that we will not leave machines in play unless they are profitable
for Multimedia Games. But since, as I stated before, we're still in the process
of negotiating the final terms of the agreement, the conservative thing for us
to do is just to indicate that they would at least be profitable for-- That is a
complete color on that issue, and about all the additional color that I can give
you right now.
David Fondrie, Heartland Funds - Analyst
I'm sorry, I was confused. When you say "profitable," is it cash profitable? Or
is it profitable after depreciation?
Clifton E. Lind, Multimedia Games - President & CEO
Earnings profitable.
David Fondrie, Heartland Funds - Analyst
Earnings profitable: that would be after depreciation.
Clifton E. Lind, Multimedia Games - President & CEO
That is correct.
David Fondrie, Heartland Funds - Analyst
So they are at least break even. I guess you said [that for] the first phase of
the Israeli contract, you would expect to start delivering in the third quarter,
with completion and acceptance in the fourth quarter?
Clifton E. Lind, Multimedia Games - President & CEO
We will deliver it in the early part of the third quarter. And there is an
acceptance period that goes on for a number of months. And so, it is quite
likely and possible that Q4 is when we'll actually recognize the revenues. It's
according to appropriate accounting practices. We cannot do that until the final
contingency, which is acceptance, is removed.
I also said that there are progress payments, and we received substantially all
of our cash or a large portion of the cash for shipment. So there is only a
small portion of the sales price that we will have to defer until later in the
year. But recognition of income will be deferred until the final contingency,
which is acceptance, is removed.
David Fondrie, Heartland Funds - Analyst
Got it. Okay. And then lastly, in the answer to one of the previous questions,
you said that the 900 machines that are currently in storage could be moved to
another site in California. Does that suggest that you are negotiating with
potential other customers in California?
Clifton E. Lind, Multimedia Games - President & CEO
That suggests that there is another facility that is interested in additional
Class II games. And it may or may not be an existing customer.
Operator
And with that, Mr. Lind, I'll turn the conference back over to you for any
closing remarks.
Clifton E. Lind, Multimedia Games - President & CEO
Thank you, Operator. I want to thank everybody for their interest in Multimedia
Games. I think it is evident from our comments and our responses to your
questions that we have substantial growth opportunities. And we will continue to
provide innovative new products for new and existing markets.
We look forward to reporting to you again on our progress in the near future.
The management team remains enthusiastic about this Company. We remain
enthusiastic about our team of professionals and about the markets that we are
in and/or are entering. We look forward to getting out of purgatory in Oklahoma.
We thank you for your continued support.
Operator
And ladies and gentlemen, this does conclude the Multimedia Games first-quarter
fiscal year 2005 conference call and webcast. We do appreciate your
participation, and you may disconnect at this time.
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